Tonn Gan in Sartova | World Anvil

Tonn Gan

The Tonn Gan

  These people look similar to elves and men, though their shoulders are wide and their arms longer than normal. They are known to have a slow, kind demeanor, and old eyes, older than the sky and mountains. For the Tonn Gan (tawn-ga) are immortal.   Their memories remain in a seed upon the back of their neck that detaches upon mortal death, and where it grows once again, the Tonn Gan will be reborn. This takes 1-3 months for the first few lives, but gets longer each time, approaching decades between each life. Among their oral traditions is the belief that many Tonn Gan lie dormant, and will yet grow when the sun shines its brightest.   The Tonn Gan hold few characteristics in common, being culturally assimilated as K'thiir ceased to exist more than 4000 years ago. However, they typically choose to live all their lives in one culture, one story, one people. It is rare for a Tonn Gan to willingly travel between continents, cultures, nations-at least, for any extended period of time, such as lives. It is believed that this desire is connected to their origins as a people of spirits and druids. They are immortal, but not as vampires or elves. They are immortal like stone, like the sky, like the setting of the sun. They will always be moving, upon a path of many lives.  

Origins

  The people of K'thiir were children of Avernus that feared their god-king's teachings. They took in all those that would escape the onslaught of the Avernal Empire, and instead beloved the world's life, its earth, its Stories. They gave many gifts to the land and it gave many to them. In following their teachings of peace and communalism, they would take in all those who fled the dominion of Avernus just as they did. At first this was the slaves of the titans, the elves, but when Avernus was consumed by the world, so too came slaves of the Avernal Regime and later, humans.   Though former sprawling civilizations and unified cultures of K'thiir would be destroyed by the Avernal Regime, the people survived. Among them was one of the greatest gifts the land gave to K'thiir, the Tonn Gan.   The Tonn Gan was the name given to those people who came from the land in old K'thiir, born from a union of the druidic people that lived there and the spirits of the world itself. Stories are told of a single woman who made love with the land and so began a line of immortals. Stories are told of a village under attack who discovered to great surprise that their crops were not vegetables, but living breathing men that would rally to the defense of the city. Yet more stories are told of a druidic ritual that caused the spirits of the land to transform the druids into trees, and the seeds that fell from them would grow into men. The truth died two epochs ago, as did the Tonn Gan's cultural home. Now, these people live among all cultures in the south of Evandyr, from what remains in their homeland of Cospia, to Elysia and Qa'tor, and east to the Lost World and Fakona.   -------------------------------  
Heritages:
  Eternal Labourer interact 10ft, strike at 10ft with downgrade damage die. bulk +2, readied items -1.   Elder Skills Your growth cycles are in the decades. once a day you can treat an untrained skill as trained, provided you would have ever used it in a past life (cant get free arcana or lore unless you were a student of such subject.).   Story Observer +2c to perception if prone OR at home/in camp. Speed to 35 but -1c to acrobatics due to more disproportionate limbs.

As a Player Option:

  Base Hit Points: 8
Speed: 30ft
Ability Boosts: Wisdom, Constitution (tonn gan pheaca of Cospia) or Dexterity (tonn gan dath of Elysia), Free
Ability Flaw: Intelligence (tonn gan pheaca of Cospia) or Charisma (tonn gan dath of Elysia)
Size: Medium
Languages: Local (Elysian, Tara, Durumi, Reivantan)

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