Spirits of Twilight in Sartova | World Anvil

Spirits of Twilight

"Wouldn't you agree that there are darker corners of this world, easier to find than the light?"

  There is a realm of matter upon Sartova, and everywhere else, for that matter, which is purely spiritual. The Twilight, as it is known, is a level of the world which interacts only with the qualities of the Runes which exist upon it, the same way our physical world works. All tiny particles in our world are on one or the other, depending on their Runic designation.   The inherent arcane and spiritual nature of the Twilight leads it to hold amalgamations of energy, that form Spirits. These Spirits are not, and never have been, mortals, which is a common misunderstanding. While ghosts that do not pass on to death remain in the Twilight, Spirits are instead the subconscious will of the world.   Everything in existence has a spirit, however small. If it exists, or has ever existed, a Spirit will form to take its place and feed of the energies surrounding it. A tower, a mountain, a leaf, a sword, or even a continent. The more energy directed towards the object, the more powerful the Spirit becomes. A spirit of a pebble will be mindless and static, barely able to feed, while the Spirit of Evandyr itself is worshiped by some as a God of cataclysmic power, and for good reason.   The Spirit of the Bronze Sea, Mazekstan, has frequently exerted it's will on the land, maintaining it's natural order and protecting smaller spirits. The Spirit of Evandyr, Dyracor, has always been pushing subtle action upon our physical world, though only the Azurian Stargazers may know of it's desires.   Weakness: Cryptstone weaponry exists perfectly upon the physical world, and the Twilight, and therefore affects Spirits as it affects mortals. Negative energy attacks are similarly effective, as Spirits are of pure Essence. Once that is drained away, there is nothing left.   IN AETERNUM. AD INFINITUM.  

The Warden Manifesto, by Scribe-Warden Demetrius, in 723 AB.


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