The Wizardry Organization in Saramoth | World Anvil
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The Wizardry

Structure

1 High Wizard, 3 Deputy Wizards, 12 Council Wizards, 36 Deputy council Wizards.   The High wizard holds ultimate power in the matter of courts and law, but it is the council's sole duty to create and enfore said laws. Deputies are in place as a check, and if 66% of any said deputies protest, the main body is overrulled. If 80% or more of the deputies so wish, the main body in question may be impeached. All are elected, terms indefinite depending on lifespan or retirement.

Public Agenda

Progress, for all.

Assets

The land and population of Westerel

History

Founded in 500, the Wizardry have asserted their dominance and ruled the world ever since. Led by the Great Wizard, they shed the pointless politics of the corrupt royal house and led the northern half of Saramoth to a higher level of peace and organization. They now lead Westerel.

Technological Level

Magical and extremely so, the Wizardry demands rights to oversee and complete any and all magical education in the Major Kingdom of Man, and trains the finest wizards in the world.

Πρόοδος εξουσίας

Type
Political, Activist
Alternative Names
The Wizards
Training Level
Elite
Veterancy Level
Experienced
Demonym
Wizards
Government System
Technocracy
Legislative Body
The Wizardry council
Judicial Body
The High Wizard
Controlled Territories

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