Mithril
Ancient, powerful, and strong, mithril is said to be the blood of the gods, hardened when it was spilt onto earth by their prehistoric battles. The Dwarves of old were able to cast Mitrhil, creating weapons and armor worthy of legendary tales. Mithril swords would never dull, unless struck by solid granite or some harder material, Mithril armour never dented, unless attacked with such force that the wearer would have been killed anyway by the blunt force of attack, and mithril art pieces shone with their own peculiar light.
Properties
Material Characteristics
Described as a 'spiderweb of light' when seen encased in rock, Mithril does give off a faint glow. When forged it is a white metal, that can be seen even in the dark, and will protect its user even from the most stalwart attacks. Legend says it can only be pierced by magic, or is as hard as the commitment of its wearer.
Physical & Chemical Properties
Mithril is undoubtedly magical, extremely strong, and supposedly unbreakable. It can barely be forged, even by the strongest smithy, and when forged will hold its form against rust, denting or scratches of any kind.
Geology & Geography
Mithril is a metal only found deep underground, in the eastern edge of the Durnhalla mountains. The Dwarves have mapped out all the places they have found it, forming a roughly circular area, but the maps are great secrets, and rarely known.
Origin & Source
Mithril is said to be the blood of the gods, hardened when I was spilt onto earth by their prehistoric battles
History & Usage
History
Ancient Dwarves were able to cast Mithril, melting it and reshaping the wonder material into weapons, armour, and tools at their will. Modern smiths use Mithril mainly for art, or decoration on armour. Mithril's price is constantly in flux, as the material is found only in extremely rare, but extremely large, veins deep in the earth.
Refinement
Ancient Dwarven smiths were able to heat mithril in their legendary forges to reach temperatures upwards of 1200C, enough to cast and forge mithril into whatever instuments they desired.
In modern days, the best smiths can only raise the temperature of their forges to approx. 1000C, enough to purify the metal by evaporating the Zinc from inside it. In this state, mithril is non-hemogenous, with random bubbles and holed left from were its impurites were boiled out. Superheated mithril can be hammered to give it shape, but no weapons can be constructed without the ability to melt the material.
Distribution
Trade & Market
Mithril's price is constantly in flux, as the material is found only in extremely rare, but extremely large, veins deep in the earth.
Type
Metal
Value
Approx. 1000 gold per Kilo, though the price is highly variable.
Rarity
Extremely rare. There are about 1-3 metric tons in refinement at any given time, across saramoth.
Boiling / Condensation Point
Approximately twice that of tungsten, 11000 C.
Melting / Freezing Point
Approximately the temperature of fresh lava, made of the mountain granite 1260 C.
Density
Mithril's density is roughly equivilant to that Osmium, or 22.61 g/cm^3
Common State
Commonly found as an alloy with zinc, Mithril can be extracted only by raising the temperature above 907 C, Zinc's boiling point.
Remove these ads. Join the Worldbuilders Guild
Comments