Starlight Express
Rank One:
Headquarters starts with the engine and two cars: cargo and stable cars.
Staff
Majordomo: promoting Lurch to this position.
Skilled (1): Doc Brown (Human Artificer) - Engineer and chief of maintenance.
Unskilled (2): Thelma (female Human/maid) and Louise (female Halfling/steward).
Base Cost 1,000 gp
Rank Two:
Features:
- Cosmetic: each car is built like normal buildings. Each is two stories with an occasional one having a dormer or small tower. The style and look vary from car to car based on function but they all have some kind of pitched roof with a flat walkway along the very top.
- Expansion: 3 new cars added - tavern, first-class & galley car.
- Transportation: The train ‘hovers’ 10 feet above the ground on a storm cloud. It can travel easily at 15 miles per hour. When climbing elevations, crossing liquids or ‘Rough Terrain’, its speed is reduced to 1/3 its normal speed. Once per day it can create a ‘tunnel’ to another plane as if the spell Plane Shift.
- Weapon: The Storm Cloud can create one of three spell effects: Lightning Bolt, Shocking Grasp and Thunderwave. The Storm Train can use Shocking Grasp at will when someone touches any part of it’s exterior. It can use Thunderwave once per turn and Lightning Bolt once every other turn.
- Arcane: More than half the crew and wait staff are constructs of various types. Some, like the Warforged & Keg Robot are humanoid when others look more like clockwork pieces of furniture with arms. Any member of the party can spend an action to command one or more staff members.
- Defensive: Every door in on the train is locked via the Arcane Lock spell. Doors to the caboose and sensitive areas (cargo, stable and engine) are concealed with illusions to appear as walls. Crew, staff and Doorkickers may open them freely but passengers are given keys while onboard so they can move about. Besides opening their assigned sleeping compartment, they allow the passenger to travel between the passenger and tavern cars. First-class passenger’s keys also let them enter the first-class car. If a passenger wishes to go anywhere else, they must always be escorted.
- Franchise Choice (Expansion): Six new cars - caboose as well as library, crew, cargo, passenger, and workshop cars.
- Transportation (Replaces Arcane): The train can now fly as a speed 50mph as well as travel the plans more often. Roll a d6 after each use of the train’s plane hopping ability. On a 4, 5 or 6 it can do so again that day, otherwise the engine is over heated and cannot jump for the rest of the day.
- Franchise Choice (Expansion): One car is added (Work car #2). All of the cars are now slightly bigger on the inside by a half and gaining a third floor.
- Secret: There are passages throughout the car that connect it in odd ways that are not possible normally. These magical passageways can get anyone that knows them well enough from any part of the train to any other in seconds. It also lets the characters come and go with out anyone noticing.
Maude Garrett (female High Elven/librarian)
Roddik Term (male Dwarven/stable boy)
Thardo Berto (male gnome/footman)
Agas Gere (female Human/maid)
Grillock Sins (male Lizardman/matradee)
Raz on Duel (animated sword/guard)
Zerex (Goblin/guard) & Stan (Warforged/guard)
Carrie (Warforged/cargo loader)
Ruggar (keg robot/bartender)
Mr. Puck (animated stove/cook)
Kriv Longseer (male Dragonborn/footman)
Mildred Ratched (female Gnome/priest)
Randle Hostone (Gearfordged/guard)
Zeus & Apollo (Iron Defender/guard)
Linc Pharn (Drow/steward)
Thelma (female Human/maid)
Louise (female Halfling/steward)
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