Se4Ep17- Mama I'm Coming Home Report in Sanguera | World Anvil

Se4Ep17- Mama I'm Coming Home

General Summary

Hearing sounds from the south The Doorkickers edged closer, prepearing for the worst, Rodger and Seom floated closer on yog-a-mat, Rodger clutching Wave close to his chest. Then next moments not one, but two white dragons in a tussle roll out of a cave and see the group. The one on top takes flight and breaths cold on the newly formed cube of force, starting combat and the session.

Question

 

Does your character regret any particular choice the party has made?

  A particular choice the party made that Rodger regrets is secondly, ignoring the boat Acererak was on during the epic red herring battle climbing up fog mountain. Firstly, he regrets not taking closer care of his daughter, and zerothly, he regrets coming to this damn prime in the first place. If he'd known it was just gonna OOps All Blood War he'd have run away during his family's stopover in Mechanus.   Miles disagrees with lots of discions the party has made but none he cares to recall or regrets to much.   Are you kidding? Lostin doesn't regret some of the choices the party (or himself) have made, he LOATHES them. He feels (regardless of what the party might feel or think) that those 'choices' have played him the fool. That feeling of being played the fool fuels him in some of his darker moments.  

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  Seom Rando hasn't had regrets for years. Every day with the Doorkickers has been an adventure that he has savored, even some of the unpleasant aspects. Even if he felt a modicum of regret for his actions since joining, he'd deny those feelings, pushing them deep down until they are just laughable character flaws. Pain equals experience, and he wouldn't trade in even a tiny bit of the knowledge and experience to get a redo.   Ark feels the most regretful thing they have done as a party is actually walking right into Gazra's trap, no consideration about how spent we were dealing with his forces in that shadow maze of his. We were cocky, and it led to one of the worst mistakes of our career, right after fighting up that undead infested hill only to meet a simulacrum of King Asher. With that one, we missed a small detail that could have possibly prevented what happened. But with Gazra, we could have done better and simply backed out of the whole situation. He relied on us not backing down from a challenge, and we didn't even consider it. We gave him such great power, and we could do nothing about it because we strolled up without a plan. We were simply lucky he was willing to make a deal rather than just kill us then and there.  

Synopsis

The players recklessly enter the former city of giants, occupied by, not one, but 4 white dragons. After killing their children the parents raged on, until Miles gave them an option, stop attacking and I'll raise your children. Parley began and an agreement was reached. The party would help the dragon familiy move to Frostfell, the parp-elemental plane of ice.

 

Missions/Quests Completed

Notes

  • 2.5 million gold to hire a battalion
  • Costs for bypassing one task on the list (brute force) 200,000gp plus d100*100.
  • Activities take max 20 plus d30 days, but may be shortened by creativity or planing.
  • equal amount = 50% death, each battalion above that (8) is 10% added to the total

Completed

  1. Per-Bastet - One company of infantry
  2. Kong and his monkeies - One company of infantry
  3. Sog'thannok made a deal with the party for one company of infantry or cavalry. The party agreed to supply Sog'thannok and his friends with rides, paid for and supervised if to the Prime.
  4. Lady in Blue - will join them on the battlefield
  5. Dave and Agatha traded one company of undead infantry for the Talisman of Ultimate Evil
  6. Mammon want high level souls, two per battalion of cavalry or armor

Current

  • Snow elves - Need help with problems in the iron mines, rust monsters
    1. Giant's Peak
      1. King Eliot and his castle
      2. White Dragon Lair
      3. Ruins
    2.  
    3. The Rising Prisim the summit of this peak is a clear crystal that acts as a prism when the sun rises
      1. Immense mountain top; the rising prisim
    4.  
    5. A Structured Spire
    6.  
    7. Bronze Spire - named for its occupant, not its material
      1. A Bronze Dragon, Bythus, lives in the spire
    8.  
    9. Alderwych
      1. Alderwych
      2. Ruined mine with recent (non-mining) activity
    10.  
    11. Whorle
      1. Whorle
      2. Camp Azure
      3. Ancient Ruin
    12.  
      1. Queen Chandrelle Aecaryn's tomb
Notes:
  • Giant Society has been destroyed by Orid, The Insane
  • Storm giants have gone mad, the clan has been split
  • Orid lairs in an ancient giant city

Next up

  • Coup Cullin' Prevent Arena battle

Still Available

(Pteri's insights in italics)
  • kaspin refugees A religious leader, Az'galan, is being held by the dwarves in Anvil Iron for association with Asher Hallow-Blossom
  • Planar ship A noble, Viscount Hildebrandus, has taken the ship's armaments and is keeping them in Per-Bastet's hold
  • Spiral and dad Mira is the contact they used last time, Spiral is not in Sigil anymore.
  • Helia Durage. Lostin meet her in the Clerk’s District of Sigil Protect Fort from infiltration.
  • Pah'Zel, the fugitive Githyanki treasure hunter Lead or coordinate Furtive, stealthy raid
  • Rhadar and Oran
  • Kassa the Stunning
  • Baba Yaga
  • Krang
Date
Fall 82, 69
14:15
Report Date
09 Jun 2021
Primary Location

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