Wollem
Ruler: Lord Von Wollem
Settlement Description: Waystation, Gambling Town
Population: Human, Goblinoids, Half Elves, Dwarves
Description: Just a place to pass through, on their way to Volk and the Waystation to the Mountains
Demographics
50% Goblinoids 20% Humans 30% everyone else
Defences
Lord Voight has chosen to hire and infamously untrustworthy Mercenary Guild known as the Wind Guard. Luckily, if anyone was going to out pay Lord Voight for the Wind Guard, they would deserve to run Wollem.
Industry & Trade
Casinos: Medium Nice The Azalea, Hella Nice The Velvet Oasis, Shitty, The Star
Inns: The Lush Pillow, The Vulgar Retort, The Hecariat
Taverns: The Lioness, Misty Gate,
Temples: The Dimicato, The Gaudens
Magic Shop: Halkiebo, a magic smith's shop run by a triton named Dalakos. Happens to have Wave in his shop, but they just talk to each other. Also handles magical enhancements for barges.
Alchemist Shop: Tiberius' Tinctures, Got all sorts of potions, crafting materials, run by Tiberius, an Imperial Elf
Infrastructure
Mostly for people passing up and down the rivers, people from Volk and Skarwerd and Ackus Fodaro find solace in the many inns, brothels, restaurants and casinos that Wollem provides.
Assets
There is a statue and the docks of a golden warrior from Tal-Kwena that has been rubbed shiny and clean from people touching the Lucky Helm.
Guilds and Factions
Zephyr Guard, the Rivermen, Lord Voight, the Bargemen's Guild, the Muses Guild
History
Built on like 1% of Tal-Kwena ruins still above the swamps
Type
Large town
Population
10,000
Inhabitant Demonym
Wollers
Location under
Owner/Ruler
Owning Organization
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Comments