Wollem Settlement in Sanctum | World Anvil
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Wollem

Ruler: Lord Von Wollem   Settlement Description: Waystation, Gambling Town   Population: Human, Goblinoids, Half Elves, Dwarves   Description: Just a place to pass through, on their way to Volk and the Waystation to the Mountains

Demographics

50% Goblinoids 20% Humans 30% everyone else

Defences

Lord Voight has chosen to hire and infamously untrustworthy Mercenary Guild known as the Wind Guard. Luckily, if anyone was going to out pay Lord Voight for the Wind Guard, they would deserve to run Wollem.

Industry & Trade

Casinos: Medium Nice The Azalea, Hella Nice The Velvet Oasis, Shitty, The Star   Inns: The Lush Pillow, The Vulgar Retort, The Hecariat   Taverns: The Lioness, Misty Gate,   Temples: The Dimicato, The Gaudens   Magic Shop: Halkiebo, a magic smith's shop run by a triton named Dalakos. Happens to have Wave in his shop, but they just talk to each other. Also handles magical enhancements for barges.   Alchemist Shop: Tiberius' Tinctures, Got all sorts of potions, crafting materials, run by Tiberius, an Imperial Elf

Infrastructure

Mostly for people passing up and down the rivers, people from Volk and Skarwerd and Ackus Fodaro find solace in the many inns, brothels, restaurants and casinos that Wollem provides.

Assets

There is a statue and the docks of a golden warrior from Tal-Kwena that has been rubbed shiny and clean from people touching the Lucky Helm.

Guilds and Factions

Zephyr Guard, the Rivermen, Lord Voight, the Bargemen's Guild, the Muses Guild

History

Built on like 1% of Tal-Kwena ruins still above the swamps
Type
Large town
Population
10,000
Inhabitant Demonym
Wollers
Location under
Owner/Ruler
Owning Organization

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