"You find a Founder falling in,
You tell them the sea is full of fins,
They carry on about all the Salt,
You push them in with all their thoughts."
- Saltmarsh rhyme
Under the reign of King Kimbertos Skotti the northern wars have come to a close. Diplomats and their scrolls have taken the place of armies and their battles. The Lion Throne's attention has shifted southward, reversing centuries of neglect and inaction in the hopes of finding new strength.
Flooding the southern coast are veterans of the wars, rewarded with cheap land grants in a bid to resettle the Viscounty of Salinmoor. A contingent of dwarves has marched out of the Lortmil Mountains waving a Keoish royal writ as their banner, consuming even more land with their prospective mine. The ruined capital of Seaton has been transformed, turning the razed fishing port into a naval stronghold.
In the face of these new swells the bandits and pirates infesting the Azure Sea recede to deeper waters…as do the profits from smuggling with them. Ambassadors, merchants, and farfolk crowd the docks, impeding the fishing fleets. Town watches, guards, and army patrols march forth, replacing a hands-on justice with Keoish authority.
An established way of life--one bred, hardened, and fatted on its distance from the King and his council--is feeling the pull of the net. After hundreds of years as an abandoned backwater, a frontier of fish and frigates, Salinmoor is once again where the Founding Houses of Niole Dra have turned their heads. A glare the locals are happy to return.
The stench of self interest is as pervasive as the smell of fish guts these days. Change is coming. Hard change. What has thrived in the shadows of neglect, in the tangles of threats, can no longer stay as it was. The tide is rushing in--or out.
Welcome to Saltmarsh. Which currents will you ride? What will you protect? What will you change?