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Do'vakiss (Tho-vah-keys)

Greater Deities

  Anuil-Enkar-Renkei:   The Astral Trinity; Lord of Time, Creation, and Space; Worldshaper; Primordial Dragon; Father of the Dragon Gods; The Three who were One   The Trinity were vassals of the Godhead Valutar manifested from the world itself and shared a deep connection to it, especially Enkar and Renkei who spent millennia overseeing and shaping the world protecting it from the void and its inhabitants through the creation of the Dawnshield, a barrier that envelopes the entire space that Saera encompasses and shields it from the grasp of the void beyond. When Valutar departed Saera it is said he left with the three the Divine Thrones and gave them the task of protecting Saera and his greatest possession the Anorsil, known commonly as the Crown of the Progenitor. Anuil, however, wished to travel through the void in search of his lord, but he could not accomplish this task as long as he and the others shared the same body. Eventually, the middle head Anuil would sever the others from the main body, their blood caused a massive surge of life being created in the world this also led to the Anorsil being shattered warping the laws of the world and allowing time to flow ending the eternal life that all of Saera once experienced. From then they would each be known respectively as Anuil god of space, Enkar god of time, and Renkei god of creation.   Anuil now severely wounded would bleed upon the world from the heavens creating the dragon gods as his heirs and bestowing onto them the shards of the Anorsil to protect Saera as he and his brothers once did. Anuil would then open a tear in space which allowed Foreign powers to enter Saera and its planes from the void while also allowing Aether to seep through causing the first Aetherfall. The shattering of the Anorsil and the first Aetherfall would set for a series of wars that would scar the lands of Seara permanently a result of Anuil's recklessness. Now it is said that Anuil travels through the void searching for his liege aimlessly.   Originally they appeared as a three-headed dragon so large it covered the sky in its shadow with golden scales and eyes which possess a shine that puts the sun to shame and skin that reflects the stars in the sky, but now Anuil alone is depicted weeping over his wounds gaping and bleeding endlessly, scales deteriorated to a foul mess and skin pitch black.   The Trinity is worshipped by many those among their followers including humans and dragons particularly seers, sages, and druids. Their symbol is a broken ouroboros depicting three dragons that convey Anuil's betrayal and shattered infinity of life. Their followers believe that one day the trinity will be renewed, time will stop, all life will never age again and there will be eternal dawn, which is the name of the trinity's most influential group of followers. Followers of the trinity are taught to provide aid to the needy, engage in selfless service, and strive for honest conduct. Their holy text is the First Volume which includes 115 hymns describing their teachings. Any member of the faith is allowed to recite the text in the presence of a congregation. The Day of Trinity is a well-known holiday where members of the faith provide free services such as transport through portals, divination, and the blessing of fields and the sick.   Temples of the trinity known as Dvaarvata are open to all faiths and provide many benefits to those that require their services. All temples include a copy of the first volume at their center all followers of the faith are required to bow before it upon entering. Members of the congregation recite its verses and volunteers serve guests free meals from a langar or dining hall which all temples have. To accommodate the needs of guests temples may have a clinic, library, nursery, classroom, meeting rooms, playground, sports ground, general store, and blacksmith. The greatest of these temples include the Golden temple in Brenia and the Eshvar Nivaas in The heartlands.   Many consider the trinity powerless as Anuil is the only remaining member and he is thought to be foolish and a betrayer for his past transgressions. Anuil is relatively neutral to other gods and doesn't bother with their affairs some say this is because he doesn't recognize them as significant beings, others say he may be preoccupied with a grander task.   Anuil teaches his followers to learn from their mistakes, and treat all with equality no matter race, creed, or birthright. Recite the verses daily when you wake and when you bathe. Attend the Dvaarvata. Provide for your community. Nurture the world and seek out evil. Learn spatial magic and travel the world or provide transport as a service. Anuil favors those who travel through planes and portals.     Htirex/Drakon:   Lord of Thunder; Protector of Innocents; Inheritor of Flame; King of the Dragon gods; Patron of the Draconis Empire; Overseer of Pacts; Patron of Lords; God of Battle and Judgment; God of honor and law; God of Lightning dragons   Originally one of the dragon gods of the sea alongside his twin sister Valisha he would eventually ask Anuil for his very own domain, which he was granted and would then be known as the lord of thunder, the god of honor, law, and order and take the place of Morvar as king of the dragon gods. He would eventually be betrayed by Morvar seeking the return of his throne in a plot with the Aelvar gods and Valisha in which they employed the help of two demon lords to assist them in killing Htirex. The plan would fail to result in Htirex being corrupted by the demon lord of destruction Maz Molak, turning most of his scales black, he would then go on to kill half of the Aelvar pantheon, rampaging and destroying much of northern Saera and gravely injuring Morvar until he was sealed away by the intervention of the other pantheons. After this event he would be known as Drakon the dragon god of destruction and would not return until Caelan Drakon, one of his Drakkyn descendants, freed him from mount Dunfell. He would then form a famous pact with Caelan bestowing him his full power and assisting him in conquering Mytheasia from the elves before returning to his realm in the heavens and retaking his throne once more from Morvar. For the atrocities committed by Htirex and Valisha, they were cursed by an aspect of the All-father Valutar to be corrupted by the demons within them at random periods so one of them is always corrupted in a never-ending cycle conflicting with each other, Valutar also restricted any greater god regardless of their pantheon from directly interfering with or stepping on to the mortal plane in their full power.   Htirex is depicted as a purple and silver scaled dragon with silver eyes that are said to force those who look upon them into submission. When he appears as Drakon many of his scales turn black his eyes red and he turns from a vigilant protector to a bloodthirsty destroyer. His symbol is a silver dragon wearing a crown of lightning bolts and wielding a spear and dagger. Other symbols include a silver claw, and either a coiled silver dragon or black dragon depending on which of his aspects one worships. His followers are to always carry with them an Armnia, a curved dagger, or shortsword, to protect themselves. He is known to battle with his followers to prove their strength. His holy texts are the Code of Atarix, which teaches followers of Htirex, particularly lords and nobles, how to conduct themselves in his ways, and The Tome of Duality which teaches that Htirex is a protector and a destroyer when either is needed.   The Draconis are Htirex's most devoted followers and they are the most numerous of his followers followed by humans and even some dwarves and elves. Priests of Htirex are raised from birth by his dragon clerics, the Gurus, and it is an honor to have your children join the ranks of his clergy. The Gurus are the ten dragons that serve as Htirex's high priest, act as his emissaries, and as a jury when he or the emperor personally acts as judges. Htirex protects every home in the empire, dragonkin, and all in their care. As he is a protector of authority and the ruling class all Draconis nobles and dragons worship him as their patron. Most elves that worship him do so after he displayed power over their pantheon. When the empire goes to battle they pray to Htirex for victory. For Htirex justice is his virtue, law his dogma, and order his domain all innocents and those who abide by the law are under his guidance. There are many orders dedicated to Htirex among the most famous are the Silver Talons ( a Knightly order that hunts evil), the Stormlords (an order of lightning mages), and the Hand of Atrix ( an order of paladins that call themselves battle-judges).   The priests of Htirex are expected to act as role models to his other followers, spread his teachings to all they can, and collect sacrifices from all of his worshippers. The priests are allowed to take a small portion of the sacrifice which was usually a small part of the worshipper's wealth. Priests were expected to sacrifice part of their wealth once a year. They wear a silver dragon claw pendant, usually with a bolt of lightning in its clutches, with white and purple robes emblazoned with his symbol and horned hoods.   There are few temples to Htirex as he prefers to be honored through deeds and not prayer many followers do keep altars to him in their homes. The few that do exist are beautiful structures with simple furnishings and no adornments or embellishments. His grandest temple the Pearl Palace in Drakenhold is shared with Novax as it was originally made for a sun god.   Htirex's moral code expands upon that of Anuil, he teaches that In the pursuit of justice, one must first seek all the diplomatic means of negotiation, and if these fail then it is valid to draw the sword in defense of justice. Forgiveness is taught as a virtue, yet his followers are also taught to shun those with evil intentions and to pick up the sword to fight oppression and religious persecution. Followers are to always carry an Armnia. Never be dominated or submit to another. Sacrifice a portion of your wealth whether grain or gold but preferably knowledge, wisdom, and secrets.     Morvar:   Lord of Fire; God of the Fire Dragons; The Raging Inferno; God of War and Conquest; Overlord of Ash; The Blind Wyrm; Patron of Soldiers and Warriors;   Dragon god of fire and warfare, after the emergence of the Gyhrmae, the foreign gods, and the rising threat they posed to the dragons on Saera, Morvar personally confronted Azeas on how they should deal with the threat suggesting they destroy them early before their power swelled. However, Azeas thought the Gyhrmae were no threat at all and forbade any of his siblings from inciting a conflict. This infuriated Morvar, as Anuil stated their purpose was to protect Saera, and he challenged Azeas for the title of king, slaying him in the end, taking the throne, and almost immediately starting a war with the Gyhrmae, where he displayed his talent for leadership but also his brutality. The war would end in a close victory for the Dragons in which they formed a treaty with the Ghyrmae stating that they and their followers have to pay homage to the dragons and could not interfere with or corrupt the natural workings of the world. Shortly after the war with the Gyhrmae, the giants waged war on the dragons as they were in a state of weakness this war, however, would be much more costly for the dragons as they would be pushed back into the far north and most of the gods would return to their realm to recover their power. Htirex seeing how Morvar had grown careless during the war challenged his rule, morvar lost leading to Htirex becoming the new king and ending the war with a truce as the giants were under threat of an impending war with the Aelvar. After the disaster to retake his thrown the other Dragon gods looked to Morvar in disdain and disregarded many of his orders resulting in the tension between them and their clans. When Htirex returned he reestablished order between the clans and allowed Morvar to live but vaporized his eyes as a reminder that his rage blinded his judgment.   Morvar was represented as a Red dragon with blazing orange eyes and a tail whose tip is like that of a blade. Now he is shown with both eyes missing. His symbol is a dragon swallowing a blade. Other symbols include a burning banner and a coiled red dragon. Morvar's teachings are recorded in the Book of Embers, which explains the qualities of a warrior and how warfare should be carried out in his vision. His priests are the only ones allowed to look upon its pages and as they do they are blinded, when the pages are read all of the book's knowledge is memorized, so priests spread his word through action usually martial techniques and prowess on the battlefield. They learn to adapt without sight and sense the world through spirit or magic.   Morvar's flock are those who make their living in blood soldiers, warriors, mercenaries, and masters are all his faithful. the primary folks that follow him are humans and the Draconis but a large number of orcs revere him as a great warrior god. His followers are taught to fear no one, be merciless to your enemy, know your enemy, and that rage is a boon, but don't be consumed by it as it may be your downfall. When the empire goes to war sacrifices of blood are made to Morvar for a successful campaign. Orders sworn to Morvar include The Immortals (Elite order of knights in the Black Dragon Legion), Blind Drakes ( a group of blind warrior priests), and Ashen Clerics (a Group of fire mages famous for their campaigns on the eastern border of the empire).   Morvar's priests act as military officers and commanders, Martial teachers, frontline troops, and guards to important locations and individuals. Many of Morvar's priests are members of the DragonGuard and there are even a few in the ranks of the DragonKnights. His priests don Red blindfolds, red and black robes adorned with gold, and his symbol with black horned hoods. Morvar's priests also carry with them an Armnia but unlike the traditional one, theirs is a long sword with a white cloth wrapped around its hilt. This cloth is meant to be soaked in blood after a battle and is to never be cleaned but offered as a sacrifice and burned.   There are no Temples to Morvar (that he recognizes), his place of worship is where warriors shed blood, soldiers march and form ranks, commanders plan their next battle, Masters beat skills into their disciples, steel clashes with steel, and where the cries of the valiant can be heard by their comrades.   Htirex and his followers are relatively neutral to Morvar and his clergy despite all of their past conflicts, any fighting between their followers now is mostly petty squabbles or debates. On the other hand relations between him and Valisha are sour and fighting between their followers is common and usually leads to blood being spilled.   Morvar's followers are to offer sacrifices of blood, gold, and ashes to him. Pray to a fire every day and burn a portion of what you have eaten, incense, and any wealth you have accumulated on that day. Avoid water, when you must, and any creatures that call it home. Spill blood in his name and never forget his teachings. Cremate your dead.     Valisha:   Goddess of the sea; Commander of tides; Renkei's Chosen; Mother of Dragons; Ocean Matriarch; Goddess of Sea Dragons; Midwife of Humanity; Mate of Azeas;   After they were severed from their main body it was revealed that Enkar and Renkei were not dead but were on the verge of dying before their death however they bestowed their powers to Valisha and Zhallac, and in turn, they requested that one day they find a way to restore them to their former glory. After creating the mortal dragons with her mate their fellow siblings would request children of their own created from fragments of themselves. When Morvar killed Azeas she looked to her brother Htirex for help in avenging him but he thought that their fight was honorable and would ignore her plea. Enraged she would begin creating monsters to kill her brothers' children and their worshippers, they would retaliate against her ultimately leading to Morvar striking her down to the mortal plane and Htirex banishing her from Tidlosloir, the realm of the dragon gods. The Aelvar gods would eventually approach her seeking her help in slaying her twin for his decision in sheltering the humans after they lost the Blathoth Kynar or the War of the Kyn, although she did not know this was their reasoning, as they said it was for her to claim her rightful place on the throne and they did not reveal that Morvar was also involved in the plot. When it was time to confront Htirex the demon that was to assist Valisha instead corrupted her the same as her brother and they would both end up obliterating everything in their path fighting each other at every chance until they were both sealed. When the seal was undone on Htirex hers was also dispelled, as Caelan and Htirex swept through the elven lands the elves would use her to counter the power of the Draconis creating the first Dragon knights that would pose a major threat to the clans. Eventually, she would be subdued and begin to help her brethren fight the elves and their gods seeking forgiveness for her past actions when the war reached its end Htirex accepted her back into Tidlosloir but only when she was uncorrupted otherwise, she would be unleashed upon his enemies.   She is depicted as an azure dragon with deep blue eyes, sometimes she is shown as a humanoid woman with 2 small dragons following behind her. Her symbol is an ouroboros with two dragons circling a maiden. Her holy texts include the Tablet of Creation, Song of Tides, and DragonKnight Codices. Only the Song of Tides, which contains her complete ethos, is accessible to the public eyes her other texts are heavily guarded secrets.   Her followers are those who trek upon the sea, who ferry across lakes and rivers. Many of her faithful include sailors, healers, and fishermen. Many Mer and Tritones revere her as a guardian of the sea. She is largely worshipped by humans mainly in the northern lands and Mytheasia who see her as a mother and caretaker.   Her most famous temples are the Sunken Sanctum in Southern Mytheasia and the Gate of Echoes in Brenia. There are many altars and shrines to her in every harbor and fishing village in the empire. Temples to Valisha also appear in Sanshar, Orelion, and Askela.   All of Valisha's followers are to respect the sea and travel to new lands. Pray to her in or near water and bathe regularly. Never light fires. Always prepare a sacrifice before a voyage. Lead water to new paths but never block them. Send your enemies to a watery grave.     Azeas(deceased):   The First King; Father of Dragons; Master of Floods; God of Fertility and Freshwaters; Keeper of Lakes and Rivers; Mate of Valisha;   The first of Anuil's children and the original king of the dragons until Morvar killed him and took his throne because he believed those with power should rule. He is also the mate of Valisha and they would be responsible for the birth of the first mortal dragons.   He is depicted as a light blue scaled dragon with fins instead of wings. His symbol is a dragon bursting from a river.   There are few followers of Azeas as he can give no blessings any longer. Many who did worship him have since joined Valisha faithful or that of others.   Azeas taught us to follow the teachings of Anuil and hold them true to our hearts. Care for your children and make sure no harm befalls them and if it does see to it there is retribution even at the cost of your life. Bless those who enter the world and those who leave its grasp.     Mestora:   Goddess of Nature; Guardian of Eternity; Watcher of the Land; The Toxic Queen; The Wild Mother;   She is responsible for overseeing the balance of nature and protects the wilds of Saera from mortal expansion, disease, and demonic corruption. The tree on her back bears fruits that grant immortality but only if they naturally fall off it if one were to be forcefully picked and eaten a potent poison would annihilate the individual. She is known to cover certain natural sanctuaries in toxic spores to fend off invaders but she blesses the inhabitants with immunity to the toxin. She is the watcher of the land and will strike back at all who harm it.   Mestora appears as a green dragon with poisonous scales, vibrant green eyes, and a large white tree on her back. Her symbol is a tree with a dragon coiled around it. She has no written holy text, but her dogma is known as the Call of the Wild.   Mestora's followers include humans, Drakkyn, Aelvar, beastmen, sages, druids, hermits, and those who protect the natural order of the world. Most Aelves who worship her believe that she is just another aspect of one of their gods the Wild Mother.   Shrines dedicated to Mestora are usually built in small caves or deep in woodland groves. Her followers leave vast hoards of treasure as offerings to the shrines which are usually protected by toxic spores to stave off trespassers. Most of her followers reside in Brenia but she is still not as popular as her siblings, especially Kaida.   Mestora's faithful are to respect the wilds. Do not cut down trees. Take only what you need. Protect the forests of Saera. Provide alms when asked. Show no mercy to those who harm her sanctuaries.     Zhallac:   Earthen Lord; Keeper of Knowledge; Protector of Fates; Seeker of Truth; Guardian of Time; Enkar's Chosen; The Calm Mountain; God of Earth and Time   Regarded as the wisest of his kin and is said to spend all of his time seeking knowledge by amassing a collection of texts, poetry, and magical arts. He is known for teaching the first mortal dragons how to harness magic. He has eight eyes and 4 different consciousnesses which allow him to focus on many different tasks at the same time and he can see into the future but unlike other gods who only see possible futures relevant to themselves, he can see the future of the world itself, he can also see through any illusions, and observe alternate realities. He watches what goes on in the mortal plane and reports any major findings to Htirex.   Zhallac is represented as an incredibly large bronze-scaled dragon with eight golden-brown eyes. Unlike the rest of his kin, Zhallac does not possess any wings. His symbol is an eight-eyed dragon head biting a scroll. His holy text is known as the Coeus Codex and is said to grant the reader any knowledge they wish. For that reason, the book rarely leaves his side and only appears in the mortal realm as separate pages.   It is said that Zhallac resides deep beneath the God Heights where he records the fate of mortals. His followers are more reserved than those of his siblings and tend to include scholars, architects, and scribes in their ranks, many personally taught by his priests. Many pray for his blessing to ensure their constructions withstand the passage of time or for safe passage into the depths of the earth. In this regard many builders and miners revere Zhallac. Soldiers who follow his teaching have no fear of death for they know their fate is sealed.   The priests of Zhallac are the bulk of Draconis imperial bureaucracy. They include royal archivists, royal scribes, messenger units, and the quartermasters of the army.   Shrines to Zhallac are usually built upon distinctive earthen features such as mountain peaks or deep inside caves. His temples are usually libraries for all to use. His priests act as teachers in a variety of fields, for those willing to learn.   Zhallac teaches his followers that their fate is already known to the world and even if they do not know it themselves they should adhere to his teachings so that they never stray from their path. Ensure that the dead return to the earth. You will know when it is your time. Endure hardships, complete your duty and continue to progress through life. Do not complain but be grateful. It is your destiny to return to the earth.     Kaida:   Goddess of Wind; Guide of the Orient; Patron of travelers; Protector of Hoards; Queen of revelry; Master of Feasts; Sultana of the Sky; Mother of Vengence; The Rending Tempest;   Dragon Goddess of the Wind and treasure, she believes that one should be free to live how they want and is the most spirited of the dragon gods. She takes what she wants when she wants, a mentality gaining her admiration from pirates and outlaws. She appears on the mortal plane as wealthy merchants and nobles who hold extravagant feasts and throw treasures around wherever they go. Those who steal from her will be met with her fury as she fervently seeks out those who have wronged her.   Kaida is a white feathered dragon with jewels embedded into her scales, glittering golden teeth, and pale white eyes. Her symbol is depicted as a gust of wind and a jewel-encrusted feather. She has no distinctive holy texts, but many writings on wealth building and entertaining guests.   Kaida is one of the most popular, if not the most, of the dragon gods. Most of her followers are humans, but many Draconis and dragons worship her. Many humans in the far east worship her alongside Char mei as celestial guardians as they were responsible for guiding and protecting humans in the east. She tends to be popular with devils and beastmen, especially the Ashra who worship her, particularly for her aspect of revenge. Many other pantheons tolerate her and her followers because they tend to bring wealth and commerce with them. As Kaida is a wind goddess she controls the weather and is favored by travelers of all kinds, especially sailors.   The priests of Kaida work as imperial tax collectors, emissaries, and as messengers. They usually wear white or colorful feathered robes and an abundance of accessories.   Temples dedicated to Kaida are lavish and numerous, many containing mosaics, being made of marble and possessing silver, gold, and even jade adornments, especially in the east. Almost every major city in the empire has a temple dedicated to Kaida. Shrines to her are usually built on high-up areas and icons of her are commonly carried by travelers.   Kaida wants her followers to sacrifice gold, jewels, artwork, and fine food to her. Always pray before a meal and before traveling. Never let anyone get away with wronging you. Take what you want. Show no mercy to enemies. Treat others with hospitality. Travel to at least two other countries in your lifetime. If you reach the age of 50 make a trip to the peak of the God heights. Travel to Drakenhold at least once in your lifetime.     Novax:   The Purifying Light; The Sun's Radiance; Protector of Life; Warden of Darkness; God of the Sun and Light; King of Holy Dragons; Champion of Dawn; Prince of Order;   Dragon god of light and the sun. He is depicted as a yellow dragon with scales that shine as bright as the sun and a long white beard. He maintains the Dawnshield which separates saera from the void, the shield itself is mainly powered by the sun but the divine essences of other gods are used along with the souls of mortals. Novax is known to be the most tolerant of mortal races and spends much of his time in the mortal plane through his avatars usually in the form of a human or draconewt masquerading as a paladin or sage. Novax is the defender of the living and actively hunts chaotic creatures. His symbol is a winged sun.   Temples to Novax are exquisite constructs made of marble, gold, and silver. Mirrors and stained glass are common within his halls and many display frescoes. All temples are brightly lit all throughout the day with candles and magic. The Pearl Palace is Novax's greatest temple which he shares with Htirex, it is common to see followers of both gods together and receive blessings from both.   Novax teaches his followers to hunt down any fiendish and chaotic creatures they come upon. Never sleep in the dark if possible. Light a candle every morning. Protect the innocent. Subdue followers of Nebeus. Give yourself to the light of dawn.     Nebeus:   Devourer of Hope; Overseer of Contracts; Master of Shadow; God of the Moons and Darkness; The wicked Eclipse; Lord of Ruin; Patron of Thieves and Assassins; Prince of Chaos;   Dragon god of darkness and the moons. His scales are black and he is covered in a dark misty aura. He is the master of the night and is regarded as a trickster among the dragons. He encourages thievery among his kin and favors chaos, murder, savagery, and domination because he believes that for the world to be in its natural state it must embrace chaos but he does not condone destruction that offers no benefit. Nebeus is a patron of dark arts and protector of those who work in the shadows. He fights often with Novax as their agendas conflict and tries to block out his influence through the use of eclipses which are seen as bad omens. Nebeus is known for tricking Nhifoghr into eating one of Mestora's poisoned fruits causing half his body to decay as a malicious joke --as a god of death should look the part. He also spends a significant amount of time in the mortal realm disguising himself through many personas such as crime lords, thieves, evil spirits, and members of royal courts. His mood is affected by the moon and his actions are mostly tame during a new moon but grow more sinister when it draws close to a full moon. His symbol is a black dragon blocking the sun.   Temples to Nebeus are rare as they would be too inconspicuous and are usually in hidden or secluded locations. Shrines are more common, especially in bandit hideouts and thieves' dens but many mages have secret altars to the black dragon seeking to form a contract with him.   Nebeus wants his servants to keep to the shadows. Disrupt the order of every place you tread. Make blood sacrifices often. Take what you want. Never show mercy. Enslave the weak. All are slaves to Nebeus.     Nhifoghr:   Emperor of the Dead; Master of Souls; Judge of the Deceased; King of Deirtha; God of Death; The Decaying Serpent;   Dragon god of death and decay, although his domain is death Nhifoghr is not an evil god but claims the souls of those who are not deemed fit to reside in the domains of his siblings, said souls are sent to power the Dawnshield. He sometimes makes deals with mortal dragons to prevent their inevitable death in return they are bound to his realm of Deirtha as wardens of the dead.   Nhifoghr appears as a grey-scaled dragon with greyish eyes and a half-decayed body. His symbol is a coiled skeletal dragon. His holy text is the Call of Deirtha which is a collection of dirges that express his teachings.   Nhifoghr is mainly worshiped in Brenia but all followers of the dragon gods respect him for they know in the end he judges the fate of their souls.   Temples to Nhifoghr are usually grim and encompass his aspect of death. Bones of animals are common decorations but precious metals are also used to adorn his halls. All of his temples contain cemeteries and catacombs.   Nhifoghr teaches his followers to respect the dead and their resting places. Prepare the dead for their journey into the afterlife. Hunt down followers of Nebeus. Know that your life will end and never search for a means of immortality.     Char mei:   Master of Stars; King of the Laongs; God of wishes and Stars; Patron of Navigators; Guardian of the Orient;   Dragon god of Wishes and stars he is responsible for leading humans to the eastern lands of Saera. He is the most unique among the dragon gods as he does not possess wings but can fly unlike Zhallac, and his body is extremely long, he is depicted as having silvery scales along with orange fur and long whiskers. The stars in the sky are thought to be his scales. He is the father of the laongs or the eastern dragons who act mainly as servants to the gods and are one of the most powerful dragon species. His symbol is a dragon-shaped constellation.   Many of his followers are beastmen and humans from the eastern lands. His priests include shamans, diviners, oracles, and fortune-tellers. It is a high honor to be born under his blessing in the east. It is common for people to ask him for wishes and his blessing for a variety of things from a successful harvest, safe travel, protection from curses, and victory in battle.   One can find a shrine to Char mei and his children in just about every major location in the east. His temples are grand structures with fine halls, pavilions, lavish furnishings all adorned with gold, silver, or jade, and great gardens. Many temples contain the main hall with a retractable roof for praying under the starry night sky.   Char mei wishes for his followers to pray to him under a star-filled sky. Respect the mandate of heaven. Work hard. and Do not complain. Leave valuable offerings to his temples.     Jaalikar:   God of Ice; Lord of Combat; Champion of Tidlosloir; The Persistent Blizzard; Patron of Hunters and Duelists;   Dragon god of ice and snow, he challenged any great being he came across even if they were more powerful, and was known to leave behind massive amounts of destruction destroying cities, flattening mountains, and frosting whole regions. Jaalikar is also known as the god of hunts who takes trophies of great foes he has defeated by encasing them in ice. Htirex made him the champion of Tidlosloir and he would be the first to act against any who threatened the draconic gods.   He is depicted as a dragon with cyan scales, white eyes, white fur, and a body covered in scars. His symbol is a bloodied claw. His teachings are spread orally and there are few texts most of them containing hunting practices such as field dressing, setting traps and lures, slaying, and taking trophies from beasts.   A large number of humans, dwarves, Aelves, and Draconis make up Jaalikar's faithful. It is common for people especially nobles to pray to Jaalikar before a hunt or a duel for victory. Some snow elves worship him as a mighty warrior. Werefolk and beastmen worship him as a hunter god and fervently take trophies from their prey.   Shrines to Jaalikar are made from the bones, horns, and antlers of various beasts. They are usually placed near common hunting grounds and followers tend to leave offerings of gold and the carcasses of animals.   Jaalikar teaches his followers to never hesitate a kill. You may be a hunter or prey. Live your life to the fullest but know it will end. Learn to survive in the wilderness. You are not an adult until you have taken a life. Always join when the hunt is called.  

Lesser Deities

The kings of the four winds   The kings are the children of Kaida and the titan Boreas, they are the gods of weather and natural disasters. The original four kings all died during the war with the Ghyrmae but their names are still used as titles for dragons who are recognized by their kin to be powerful rulers. When they died it is said that the world wept and sprung into chaos unleashing uncontrollable weather across the lands, as before they decided when storms would rage and floods dissipate. Those who inherit the names of the kings and are recognized by Kaida will, in turn, inherit their domain elevating them to the status of a demigod.   Norr: The Northern Wind, King of Winter, Frost, and Blizzards   Zephyr: The Western Wind, King of Spring and Gentle Breeze   Azuma: The Eastern Wind, King of Autumn, Storms, Floods, and Rain   Dakshin: The Southern Wind, King of Summer, Drought, Dust, and Tornados
Religious, Pantheon
Permeated Organizations

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Cover image: by Antilous chao


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