Wall of Darkness
WALL OF DARKNESS
School illumination (evocation) [shadow];
Level sorcerer/wizard 5
Casting Time 1 standard action
Components S
Range medium (100 ft. + 10 ft./level)
Duration concentration plus 1 round/level (D)
Saving Throw see text; SR yes
You conjure a wall up to 10 ft. tall and 10 ft. long per
level, or a sphere or hemisphere with a radius of 5 ft. plus
1 ft. per level. A wall of darkness cannot be seen through
with any sort of vision, magical or otherwise, including
divination spells up to 5th level.
While dimension door and similar spells can bypass the
wall, anyone who attempts to physically pass through it
immediately sustains 3d6 + 1 hp/caster level (maximum
+20) hp cold damage and must make a Fortitude check or
take 1 point of Strength damage.
If the spherical or hemispherical construction of the
wall is used to trap a victim, then a Reflex save allows the
victim to avoid imprisonment.
A light spell can weaken a wall of darkness, reducing
damage sustained by those passing through it to 1d6 +1
hp/caster level and eliminating the Strength damage. The
damage reduction and elimination lasts only 1 round.
Daylight completely negates a wall of darkness for 1 round.
Sunburst dispels a wall of darkness.
A wall of darkness can be made permanent with a
permanency spell. This costs 5,000 gp and requires
minimum caster level 10th.
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