Shadow Snare
SHADOW SNARE
School transmutation [shadow];
Level sorcerer/wizard 3
Casting Time 1 standard action
Components S
Range medium (100 ft. + 10 ft./level)
Effect one shadow
Duration 1 round/level (D)
Saving Throw none; SR no
When cast on a natural shadow, this spell transforms
it into a long, thick tentacle. The tentacle stays rooted to
the caster (or to the point on the wall or floor where it
originally fell, if the shadow is not connected to you), but
can extend 5 ft. per level to attack an opponent.
The tentacle is intangible. Attempts to physically
sever or break it simply pass right through it, while
the shadow instantly reforms itself or flows around
interposing objects.
When shadow snare is cast, the tentacle attacks any target
you indicate during the spell’s casting. A successful touch
attack means the shadow has entangled a victim (the
tentacle seems quite solid to the victim). An entangled
victim suffers –2 to attack rolls and a –4 penalty to
effective Dexterity. An entangled spellcaster must make a
DC 15 concentration check to cast a spell.
Since the animated shadow is considered anchored, it
can hold a victim motionless if you desire. Otherwise,
the victim can move at half speed up to the length of
the shadow away from the shadow’s anchor point. A
standard action allows you to indicate a new target.
If the victim is attacked by his own shadow, he cannot
be held motionless by it, but the penalty to attack rolls is
–3 and to effective Dexterity is –6.
Strength and Escape Artist checks (DC 15 + your caster
level) can be used to break free of the entanglement.
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