Shadow Self
SHADOWSELF
School illusion (shadow, shadowflesh Level sorcerer/wizard 5, witch 5
Casting Time 6 hrs.
Components V, S, M (a piece of your flesh, fur, or hair)
Range personal
Target you
Effect one duplicate creature
Duration 1 month/caster level
Saving Throw none; SR no
You create a fleshy shadow-copy of yourself. This
creature is similar to a simulacrum, but it is less powerful
and permanent than the creature created by that spell.
The duplicate has only 1/5 of your class levels and/or HD
(minimum 1 class level or HD). It also has only 1/5 your
hp, and if you have any special abilities not tied to your
class level (such as those resulting from feats), it can only
use them once per day each.
You must make a Disguise check when you create
the duplicate to determine how good the copy is; a
creature familiar with you might detect a ruse with a
successful Perception check (opposed to the caster’s
original Disguise check) or a DC 20 Sense Motive check.
Creatures receive bonuses to their Perception checks
based on their familiarity with you (see the Disguise skill
in the Pathfinder RPG Core Rulebook).
The duplicate creature cannot increase its abilities and
skills. The duplicate remains under your control at all
times, but no telepathic link exists, so commands must
be verbal.
If the shadowself is reduced to 0 hp, it is destroyed.
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