Session 52 Report in Ruling a Fairly Tale Kingdom | World Anvil

Session 52

General Summary

4714 May (continued)

 

Week 1 - Kingdom Week (continued)

  We take about a minute to catch our breath and then we are off.  

Chase Sequence

  * Rules * Some obstacles are group obstacles - one person passes results in all passing it * Each turn takes a minute * Each action other than working on it results in -1 to a check. You can still do a check up to -5. * Leanna can fly past most obstacles but only to catch up to someone. Fly check. * 1 Full round actions is considered 2 standard (-2 to check)  
Sequence
  * Finding the trail - (Perception or Survival) - group - succeeded * Underbrush and thick brambles (CMB or Escape Artist) - succeeded * Boggy Stream - (Swim or Acrobatics) - succeeded * Entangling Foliage - (Reflex or Strength Checks) - succeeded * Dense Brambles ahead (Surival or KN: Nature) - group - succeeded * Combat - 2 Wargs and 1 Bachans and Korred (Small Disheveled Woman (stunted and very hair)) versus Stasja and Oksana * Rugged Dell - (Climb or Con check) - * No Obstacle Woods - * Combat - 2 Warg and 2 Bachans   The sun is setting we enter the last area. There are a pair of twisted oak trees. Starlight field between them - like a portal. A planar gate.  

Combat

  * 1 x Satyr Creature   She cast Confusion on the group and then turned invisible and entered the portal.   As the fight ended, the portal closed.   Markeesh is able to figure out some things. It will duplicate plain shift when active. It plane shifts to the First World - not sure which realm. It would typically be activated by some sort of talisman (or force it with UMD). It can also be bypassed by magic - plant or wood magic (entangle, etc). They portal can be opened under moon light.   The First World is fluid (think of realms as floating islands). A realm is powered by an individual.   After some effort, Leanna (with Stasja's help) is able to activate the portal. Seems it only stayed open for a few seconds and Leanna had to try again to get the rest of us through.   On the other side of the portal, Oewyn enters a similar clearing, but instead of oak trees making the arch, there are two stone menhirs. It is dawn here.  

Spring Dawn

Encounter with Cyollis (Faun)

  As Oewyn, starts to get ready to start tracking he hears pan flute (greeting tune). He enters into a musical dialogue with the pan flute player. Asking after a unicorn foal.   Kaiden asks Mevenwy what her child's name is. She replies "Efyllia"   After a bit of time, a faun comes out of the woods. His name is "Cyollis".   We enter into a performance describing why we are here. He has an additional request of the group - someone he knows has fallen under they sway of the Huntsmaster. He would like her returned to him alive.   Cyollis lets us know the realm is known as "Realm of the Seasons". There are 4 areas in this realm. You can consciously shift yourself from one area to another while focusing on the area while traveling. It is harder to go against time.   * Spring Dawn * Summer Noon * Autumn Dusk * Winter Midnight   The Hunt was heading for Summer.   If we are following a trail and it dead ends, then we should try to get to the next season.   This Wild Hunt that we are pursuing's leader name is Harakund. He is a Partitioner. He is cruel and violent. Most of his kind don't care for Harakund. He's doing it to gain the favor of the Queen.   The Children are on our side. The Parent isn't. It seems however that of recent times, the Queen's interest has increased in us. He's not sure what has caused this recent change.   He's heard rumors that the Queen has been harvesting strange things from the land of mortals. They collects innocuous things.   Broken statues, pieces of ruined buildings, saplings from sacred groves, items of great craftsmanship, and unicorn horns. Could be binding items - tying her lands tighter to the mortal lands.   Oweyn begins to the track the hunt. As the path leaves the fruit grove, it vanishes. After about an hour, the trail vanishes and we have to push into Summer.  

Summer Noon

The groups makes it into summer and fields of giant flowers.  

Encounter

  * 1 x Flying Fae Bear   We talk him and convince him we mean no harm. He also grants us a small boon (3 x fae nectar).   Another half hour on the trail and it ends and we seek out Autumn.  

Autumn Dusk

  The terrain is full of barbed briars and prickly under brush and the trail is lost to normal view. Those of us with with the dust of pursuit can continue to track. There are heavy areas and light areas.  

Combat

  * 4 x Large Twig Jacks  

Follow Up

  * Loot the Wargs/Buchawn's back in the Prime World
Report Date
03 Mar 2018
Primary Location

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