Session 3 Report in Ruling a Fairly Tale Kingdom | World Anvil

Session 3

General Summary

9th day of Gozran continued

* Kaiden arranges with Oleg to send off a bottle of Briartongue back to [[Mercantile Endeavors | Quiznost Hufflegem]] * Kaiden, Alexi, Oweyn dig up the bandits bodies and recover the ears and rebury them. * Kaiden arranges to send the ears back to turn them in.  

10th day of Gozran

  Cool, but clear weather. Traveling south and east to the next hex. It's a moor hex. It takes us a half day to get there and start searching. We explore half the hex.   We find an old metal Kite Shield. Alexi and Kaiden look over the shield and it appears the to have a Taldoran Coat of Arms - the family no longer exists.   We camp for the night and nothing happens on watch.  

11th day of Gozran

  We start to explore the other half of this hex. A couple hours in, we find some signs of habitation. A small wooden cottage with a working chimney. Drying racks.   We hail the house. His name is Bokken. He's an alchemist. He sells to Oleg. He currently has in stock: * 2 x Cure Light * 2 x Endure Elements * 1 x Cure Moderate   He can take requests and can do anything on Adept Spell List list up to level 2.   We offer to help him restock and he would like Fang Berry's. In the next hex south. There may be some spiders - the best berry's are in the middle.   Some of us notice, he is missing a pinky on his right hand.   We spend an hour with him and travel to the next hex.   We spot some birds circling (Oweyn thinks they are raven or crows) and we go to investigate. There is an unlit funeral pyre with a body on it. The body's clothing has more of a tribal feel of them.   There are track remnants from one individual that constructed it. The body died from a skull fracture - blunt. Male - adult. We light the pyre.   We journey on until night fall and set up camp..there is the Fang Berry briar patch.   We use our normal watch order.   Clear weather - but the wind picks up. The night is relatively quiet.  

12th day of Gozran

  There is a long thin valley that winds between the hills - packed with thorns. We can see spider webs dusted over it as well. We break a path towards the center of the patch.   Oweyn, Soldier, Leana, Kaiden notice the spiders just before they swarm.  

Combat

* 1 x Spider Swarm   We retreat and decide to come back here another time. We spend the rest of the day mapping hex and re-use our camp site.  

13th day of Gozran

  Half a day to travel there and half a day to explore half the hex. Oweyn and Kaiden notice fresh wolf tracks (within the past day or two) - no more than 3.   Set up camp. We find a terrain oddity as we search for a campsite - in a copse of trees - tarp stretched between three.   During watch 1, wolves howl in the distance. During watch 2, there wolves howl closer - Kaiden realizes they are very close and nudges Alexi awake.  

Combat

* 3 x Wolves   We kill two wolves and the last runs off.   Oweyn notices something odd about the wolves - they have fur discoloration - green stripes on each wolf.   Kaiden skins the wolves to take skins and will use the meat for a stew the next day.   We go back to sleep with watches.  

14th day of Gozran

  We spend half the day completing the search on the hex.   A stone pyre with a burned skeleton - very old.   The rest of the day we travel into the Hills to the south west (in the Kamelands).   On the way, we notice a jagged boulder that seems unusually jagged. We find a thin gravel covering over a recessed hold - 6 days of rations.   We search for a campsite. There are echoes of thunder from far off and the wind has not fallen off. We shift to another camp based on the possible rainfall we'll get. Rain falls that night and most of the next day.   During Watch 1 - nothing happens. All watches pass uneventfully.  

15th day of Gozran

  It takes a full day to search half this kind of hex.   Leana spots a cairn from a distance - it's more like a cylinder as we get closer - was a well. It's collapsed. There are remains of a cabin made from stacked flat rocks. Been here for years. We search the remains and don't find anything else.   We camp here. That night, Kaiden has a dream - at a farmstead with people he doesn't know - his kids are destroying stuff - so he's chasing them around - thunder sound - but the married couple there reacts with alarm and run inside - then a cluster of horseman came around and were bearing down on his children - then he wakes up.  

16th day of Gozran

  We search the rest of this hex (#1219). We are winding our way through a valley when a low tremor shakes the region. Clatter of rocks. Some of us avoid it, some don't. We spend an hour recovering.  

17th day of Gozran

  We travel back to Oleg's. That evening we get back. Jhod appraises us and asks after the bear and temple. No sign yet.   Kaidan and Alexi's gear have arrived. Oweyn mends the shield and Alexi will hold onto it.   We ask about any hides with green stripes - Oleg does see them every so often - not sure what it means if anything.   We give Oleg the pelts.  

Oleg Orders

  Alexi and Kaidan put in orders for two Swarmsuits (both marked the gold off). Oleg orders 4 x Oil of Magic Weapons (Oweyn x2, Alexi, and Kaiden). (marked off the gold) Oleg is looking to order three scrolls for Leana. Oweyn sells his mount and paraphernalia to Oleg. Alexi and Kaidan orders a military saddles (marked off the gold)   We buy two of his flasks of alchemist fire and request he put in an order to have more on hand.   Svetlana has a new rumor to share - a jittery fellow - got food supplies - thinks he might have been an ex-bandit due to his jitteriness - the stag's head amulets - he mentioned the bandits being more organized with a leader - The Stag Lord - dressed in animal bones.  

18th day of Gozrah

  Travel across the planes to the Kamelands (Hex 1218).   As we search for a campsite, we find a dead tree with wind chimes that hang from each branch - about 100. Gilain believes they are local tribal in nature. A weather prayer.   We camp there. During watch 2, there is a sudden and brief drizzle.  

19th day of Gozrah

  We search half the hex (1218). Gilain spots some tracks - possibly reptilian - kobolds maybe? - tracings - not followable.   We camp for the night at the wind chimes.   Partly cloudy - no to light precipitation.   During third watch - Oweyn and Soldier notice the horses stir and wake up. Bandits are trying to steal our horses.  

Combat

* 3 X Bandits - Horse thieves   One of them surrenders and the others were killed. We take their equipment.   Alexi questions the prisoner. Remnants from Kressle's bandit group. He's never met the Stag Lord, but Kressel had traveled to meet him somewhere in the south. They were gone for a week or more. A few days before we ransacked the camp, they had their supplies raided by mites. Small sized, fae type. similar to goblins - not fire oriented - mostly head - nocturnal. Vulnerability to cold iron. Prestidigitation at will.   We collect 3 more sets of bandit ears.   We set up the large tent.  

20th day of Gozrah

  We finish searching this hex (1218). At the bottom of the crag is a 5 ft crack that leads to a cave. Oweyn noticed some traces of a hooved pig tracks. The cave descends at a steep incline. Comes into a 30 ft chamber. This could be a natural gold seam.   We camp for the night.  

21st day of Gozrah

  Oweyn predicts high winds today.   We travel to hex 1318 south west of where we were and look for a place to camp. We find a natural greenery - strawberry patch.   We camp for the night. During third watch, Oweyn hears some animal noises - nothing out of the ordinary. His whiskey is gone the next morning.  

22nd day of Gozrah

  We search half this hex. The sides of the river have thick brambles and is 60 ft wide.   There is a bridge in this hex. Rickety bridge over a narrow gorge.   We camp for the night.   We'll handle watch during the next sessions.  

Session XP

  * 5 x 20 Hex Exploration (1019, 1119, 1120, 1218, 1219) * 240 xp - Wolves * 81 xp - Bandit Fight
Report Date
17 Oct 2015

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