Session 2 Report in Ruling a Fairly Tale Kingdom | World Anvil

Session 2

General Summary

2nd day of Gozran

  The next morning, when the group is breaking camp, at some point in the night, a skunk had climbed into Gilain's backpack for shelter. He get's sprayed.   Oewyn and Kaiden calm the horses before they bolt from being agitated by the smell.   Dorrin - captured bandit   The bandit camp is by the river. More of a gather spot, not really a fortification. Two tree platforms as sentry posts.   It takes about half the travel day to get to the hex where we believe the bandit camp to be. Oewyn scouts 60 ft ahead with Soldier.   Currently spotted - 1 in a platform - 2 in the camp - one man sharpening an axe and a woman.   Dorrin says the other platform is on the other side of the river.   We come up with a plan to attack the camp and we enact it.  

Combat

  * 3 x Bandit * 1 x Kressel   We defeat them and then recover our mounts. Two of the horses are missing (Dorrin's and Kaidan's).   When we loot Kressel, in her possessions is a silver stag head amulet. She survives the fight, but is unconscious.   Oewyn goes on overwatch while we loot the camp. There are perhaps 8 or so more bandits out foraging.   We heal Kressel up to question her. She in unresponsive and then Kaidan beheads her.   We recover 4 set's of bandit's ears.   We load the loot up and move to another location to unload it and set a base camp to search from. We make a base camp.   That night, during second watch - at midnight - they hear a wood pecker, then another further away, then a third. To Gilain, it keeps the same pace - after about a dozen of them, they stop, and then the forest sounds quiet down. We wake the others and nothing happens. They go back to sleep and the watches finish out completely without further incident.  

3rd day of Gozran

  The next morning, Kaidan's bow is unstrung and hanging from a branch near to the camp. Hmm. Something is playing tricks on us. We load up the pack animals instead of leaving it and plan to take 2 days to search the hex.   We search half the hex.   The Thorn River is 60 ft across - 30 ft deep.   That night - we find a great camp site.   The bandit camp counts as a ford to the next hex.  

4th day of Gozran

  We search the rest of the hex.   That night at camp, Oewyn hears wolf howls on his watch. They howls are getting closer, but nothing comes of it. When we are breaking camp, we find tracks circling the camp several time. Oewyn would guess there are a dozen in the pack.  

5th day of Gozran

  Travel back to the campsite with the cairn as a base camp, but we are still taking stuff with us.   We camp.  

6th day of Gozran

  Nothing disturbs us on watch. Come morning, Alexi has an unpleasant morning. He wakes to a bucket of earth worms dumping on him. Hmm. Mischievous fae. Non-hostile, tricky fae, can be be placated with gifts/bribes. Examples - shiny jewelry, liquor, sugary foods, magical liquids. Alternately, cold iron.   We search half the hex. We find an odd local plant. A single one. Moon Radish. Possibly a larger patch nearby. Tasting it, it has a medium heat. Could be used in food preparation.   The underbrush is disturbed more than normal in this area - animal tracks - more lizard tracks (perhaps Tatzel Worms or Kobolds)   We find a campsite and get ready for night watches. We leave one of the bottles of liquor out for the fae as an offering.   During the first watch, a swarm of rabbits rushes through the camp and out the other side. In 20 seconds, they are gone and so is the bottle.   On second watch, Kaidan hears the bushes rustle - a herd of young dear gallop through the camp - like 50.   On third watch, nothing happens.  

7th day of Gozran

  We search the rest of the hex. We find a moon radish patch - half an acre. It looks natural - there are animal tracks - we find more of the reptilian tracks - in the middle of the patch, are three huge baskets.   Oewyn calls out "Anyone there" and 4 small reptilian critters come out.   Leana calls out to them in Draconic and they responded in Draconic "Go away" - then hucked a stone (via sling) at Leana. Combat ensues.  

Combat

  * 4 x Kobolds   We load the baskets and the loot from the Kobolds.   We then search for the tracks lead off to the east.   We continue exploring this hex. We find an oddity. Stone foundation and a dining room tables, 3 chairs, cups and saucers.   We find another camping spot. Gilain, Leana, Alexi and Kaidan leave out a cup of liquor each for the fae.   During second watch, (Kaidan made his successful diplomacy role) something bounces off Gilain's head again and again. Berries and nut husks.   Third watch, the dropping continues on Gilain while he tries to sleep. He wakes and get's a full bottle and leaves it out. Oewyn eventually sees the bottle slide away.  

8th day of Gozran

In the morning, a reptilian small figure with pixie wings comes into sight and addresses the group "A bit of an over reaction".   * Perlivash - Faery Dragon - * Tyg-Titter-Tut - Hybrid humanoid - insect - Grig - Grass hopper centaur   They are happy we dealt with the mean bigguns (the bandits).   Kaidan asked about the bandit Dorrin who stole his horse. Headed east at a break neck speed.   Oewyn asks about any other bigguns giving them problems. Some of the party spot Tig give Perlivash a subtle look. "Nope."   Alex asks about the Tatzel Worms - "seeing is believing"   We open relations with them. Seek to be good neighbors. If we come back, if we share some drink and he'll guide us to points of interests and some the hazards.   Hmm. Turns out the wolves track around our camp - wasn't them.   Gnomes, Elves, Druids don't last long here - they get too uncomfortable here and leave.   Leana asks about a Raven with Three Eyes - they don't know anything about that.   We start making our way back to Olag's Trading Post hex. Once we get to the edge of the forest, the fae leave us.   We head to Olag's. As we arrive that evening, there are guards on the walls. No distinctive livery.   (NOTE: Remember to ask the fae about the wedding ring)   Of note, the temperature is about 10 degrees warmer here than in the woods.   We meet with Oleg and Svetlana.   Svetlana let's us know another affect Moon Radishes it is a preservative.   We leave 2 baskets of moon radishes with Svetlana.   They have 4 guards here now. The leader is named Kesten Garesh. Alexi remembers his name from a scandal - he's a member of House Garesh - he's been cut off - an affair with a low born woman - Tania - weaver. Last heard, he had traveled south to Restov.   Oewyn goes through the 'loot' to see if Oleg wants to buy any.   Olag gives us a small bag of coins (50 gp) and 3 potions. ( 2 cure light and 1 shield of faith +2)   After selling, the party split is 192 gp, 3 silver, 6 copper. We trade the bow for another 300 gp split to 60 each.   Kaidan orders a Chain Shirt for delivery within about a week. (marked off 100 gp) Alex orders parade armor barding for his mount (Brevoy: House Satova)   Kaidan gifts 20 gold to Oleg (after offering to Svetlana who politely refused) go help get them on their feet.   Kesten Garesh pulls Alexi aside. He's looking for a Varisian Bandit name Falgrum Snead. He ran with Kesten's group for a bit - robbed them and bolted. Preferred alive - but willing to take his head. Could be worth a couple favors back from the smiths back "home". Get us some better weaponry. (4 x MW weapons if alive, 2 MW if dead)   Kaiden arranged for Oleg to send the other basket of Moon Radishes to [[Mercantile Endeavors | Quiznost Hufflegem]] with a missive detailing the qualities we have found out so far.   * Rumours that Oleg has gathered ** Two of the other locals had been chatting about bandits - mentioning silver stag amulets - perhaps they below to a debased cult dedicated to a hideous animal demon. ** One of the local trappers, Breeg Orlavanch, while he wasn't a hard scheduled stop over - he's missed two windows of his normal cycle. He had been going to the forest for his trapping. He might have given up trapping and joined the bandits. ** To the SE of the Shrike River, there used to be a bridge crossing - ruined by bandits - it's haunted by the bridge keeper.  

9th day of Gozran

  We search Oleg's hex. Takes one day - planes Hex. There is a traveler at Oleg's when we return.   Middle Aged man named Jhod Kavken. He approaches our group. He's a hunting cleric of Erastil. In general, he will base himself in the area. He'll be willing to help us out.   While we are traveling around, he is interested in one or more long lost temples of Erastil in the area. If we find one guarded by any angry bear, he would be very interested. (Hmm. Oewyn finds that to be an unusually specific request, perhaps I should ask about that later).  

Session XP - 501 xp

* 60 - 20 x 3 hexes explored * 80 - kobolds * 200 - faeries * 161 - Bandit Camp
Report Date
03 Oct 2015

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