Devouring Shadow
DEVOURING SHADOW
School illumination (transmutation) Level sorcerer/wizard 4, witch 4
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one corporeal, living creature
Duration 1 min./level (D)
Saving Throw: Fortitude negates; Will partial (see
below) SR: yes
Upon the casting of this spell, the target creature’s
shadow sweeps over and envelops the target. The target’s
physical body and all worn and carried equipment are
fully consumed by its shadow, which retains the size and
general shape of the physical body, but in two dimensions.
While in shadow form, the target loses all extraordinary,
supernatural, and spell-like abilities, and it may not speak,
attack, or cast spells. The target gains DR 10/magic and
becomes immune to poison, sneak attacks, and critical
hits. The target’s material armor (including natural
armor) becomes worthless, though its size, Dexterity,
deflection bonuses, and armor bonuses from force effects
still apply.
The transformation is traumatic, and the target may
move only 5 ft. per round, as a full-round action. A
successful Will save allows the target to move and act
normally for the remainder of the effect. The target may
attempt this Will save each round until successful. The
target’s movement rate is otherwise unchanged, but it
cannot burrow, climb, fly, jump, or swim (though it can
move across the surface of a body of water). The shadow
is functionally two-dimensional and can slip through the
tiniest cracks, but it cannot manipulate objects or activate
items. The target receives a +10 bonus to Stealth checks.
When the spell effect ends, the target re-emerges from
its shadow, along with all its equipment. On emerging,
the target is fatigued. This spell may not be cast in an area
of total darkness or on a creature not in contact with its
shadow (e.g., a bird in flight).
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