Chain of Bones
School conjuration (creation
Level sorcerer/wizard 5, witch 5
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect 20-ft.-radius spread
Duration 1 round/level (D)
Saving Throw none; SR no
Writhing chains of bone appear floating in a 20-ft.-
radius space of your choosing within range and wrap
around or otherwise impede hostile creatures in the area
of effect. Every creature within or entering the area of
the spell becomes the target of a combat maneuver (see
below), as determined when the spell is cast.
The bone chains can target each individual creature
within range with a different combat maneuver if
desired, although a creature may only be affected by
one such combat maneuver at a time. If not otherwise
directed, the spell attempts a grapple combat maneuver.
A bone chain will attempt to maintain a successful
combat maneuver, or continue attempting the same
unsuccessful combat maneuver, until the spell ends or
otherwise directed by the caster of the spell.
The bone chains are Medium size and do not provoke
attacks of opportunity when making combat maneuvers.
Their CMB is equal to your caster level plus 5. Bone
chains suffer no penalty or miss chance due to darkness,
invisibility, or other forms of concealment. They cannot be
damaged physically, but they can be dispelled as normal.
Grapple: A bone chain can attempt to grapple a
foe using the grapple combat maneuver. If the bone
chain succeeds in grappling a foe, that foe takes
1d8+4 hp damage and gains the grappled condition.
Grappled opponents cannot move without first
breaking the grapple. All other movement is
prohibited unless the creature breaks the grapple
first. The chain receives a +5 bonus on grapple checks
made against opponents it is already grappling, but
cannot move or pin foes. Each round the bone chain
succeeds on a grapple check, it deals an additional
1d8+4 hp bludgeoning damage. The grappled foe can
attempt to break free by making a combat maneuver
check or Escape Artist check as a standard action.
The bone chain’s CMD for the purposes of escaping
the grapple is equal to 10 + its CMB.
Disarm: A bone chain can use the disarm combat
maneuver. Weapons or items disarmed drop at the foe’s
feet and cannot be picked up by a bone chain.
Trip: A bone chain can use the trip combat maneuver.
As a standard action you may change any or all of the
combat maneuvers targeting foes within the spell’s area
of effect. This immediately ceases the current combat
maneuver and replaces it with a new one of your choice
which requires a new CMB attempt as normal.
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