Bone Shards
BONE SHARDS
School evocation;
Level sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Area one or more bone shards
Duration instantaneous
Saving Throw none; SR yes
A jagged shard of bone bursts from your hand. You
may fire one bone shard, plus one additional shard for
every four levels beyond 2nd (to a maximum of three
bone shards at 10th level). Each bone shard requires
a ranged touch attack to hit and deals 1d6 hp piercing
damage. You must be within 30 ft. of the target to make a
ranged touch attack.
This damage also causes deep gashes that deal an
additional 1d4 hp bleed damage to the target each round
at the start of the target’s turn. Creatures that are not
living do not sustain this bleeding damage.
The bone shards may be fired at the same or different
targets, but all shards must be aimed at targets within 30
ft. of each other and fired simultaneously. The bone shards
vanish immediately after hitting or missing their target.
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