Radamir
Radamir, or wayfinder jewels, are magical objects created by the wood elf priests of Peregrinnor within their ancestral forests, which draw on natural currents of magic to guide the bearer to the nearest waystone. Touching the radamir to a waystone causes it to bond with that waystone, drawing more power from it to sustain the enchantment, and causes the radamir to seek out the next closest waystone.
Radamir are generally created out of engraved and enchanted jewels encapsulated in slow-worked amber, and rely on similarly prepared waystone shrines to recuperate the magic that sustains them. A radamir that isn't rejoined to a waystone shrine after seven days loses its enchantment.
Mechanics & Inner Workings
When activated by touching a waystone shrine, a lower level variaton of Find the Path is cast without expending a spell slot, allowing the attuned to find the most direct path to the next closest shrine. If the attuned loses concentration on the spell, they can reactivate the spell as an action during a short rest.
If the radamir isn't recharged by physically touching a wayshrine frequently, it loses its enchantment permanently. The longest a radamir can go without being recharged is seven days.
Some elves that follow Peregrinnor can use these 'lost' stones, lostamir, to cast rituals of enchantment and beguiling, allowing them to slip past people unseen.
Significance
Created to require the religious observance of Peregrinnor's sylvari waystone shrines, the radamir are magicla objects that help non-native people move through traditionally elven lands in accordance with sacred practice, which in turn cements those paths as the most common and safest routes.
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