Rubicon
Rubicon, also referred to as the Material Plane, the Middle plane, or the Feywilds to outsiders, is the plane of chaos between Heaven and Hell. It is inhabited by the fey and home to the most varied terrain, ecosystems, and people out of all three planes. It is also the plane cursed with mortality, which I describe more in detail here.
Perception
Most rubiconians know of the other planes, but talk about the upper and lower planes of Heaven and Hell as if they were fiction; some worship the outer planes or their inhabitants, some deny their existence, and some even strive to travel to one of the planes, but largely they are treated like the theology of our world with an added understanding that "Well, they are real, but they're just so far from us it’s hard to think of our plane as the same". Most that have been thrown into the infinite war would rather keep these forces out of Rubicon than truly partake in their battle. The other planes mostly view Rubicon as a wasteland. Some consider natives victims of the plane’s state, some see Rubicon as a freedom from the infinite struggle, few see the inhabitants and the plane itself as a waste of matter. Most see Rubicon as a tragedy, where all who live there or go there suffer a terrible fate, and a necessary evil in their efforts to better their own lives. Think of it like a radioactive waste home to valuable resources in-between two warring countries; they see exposure to the radiation as a death sentence, and no viable hazmat suit exists, but some consider the resources and territory worth the struggle in order to get an edge over the other nation.Terrain and Ecology
Rubicon is home to any biome you can visit in the real world. It is extremely varied, but limited to what exists in reality. There are a few exceptions to this: several monstrosities and monstrous fey like blink dogs also roam the plane, but they fit into those natural ecosystems. If you are curious what groups of people live in what biomes or ecosystems, see the race page for more details about each specific cultural group.Central Deity
Rubicon is the only of the three planes with no central deity. There is no greater God, power, or ideology that the plane answers to.Sapient Inhabitants
The playable races native to or regularly inhabiting Rubicon are humans, dwarves, elves, halflings, gnomes, orcs, burrowlings, giantkin, lepali, changelings, dryads, naiads, and satyrs. Please check out the race page for more details on these races and their cultures. The non-playable* groups in Rubicon consist of hags, archfey, giants, and fairies.Hags
Hags are a group of powerful fey that have gone to the extreme of occult arts. They are not one race in particular; any race can be a hag, the title is gained by undergoing a powerful ritual, similar to a lich. These creatures then become physically warped, growing old and often becoming bloated and grotesque in the process. Most hags have the ability to hide their true shape and semi retain their old image, and some are powerful enough to truly reverse the physical scarring, but most do not care about their new shape. They do not undergo the ritual without knowing what is about to happen. Hagdom grants an individual extended life, as if they resist the mortal pull of Rubicon, and increased magical capacity. Most hags are self motivated and neutral, using their magic to benefit themselves, their families, or their communities, but a rare few use their power for grander things. *If I allow a player to be a hag, it will be at greatly decreased power and detached from any community they were once a part of. Thus, there are no specific stats for a player hag and I will deal with that on an individual basis.Archfey
Similarly to Hags, Archfey are not one race in particular. Archfey is a title granted to powerful fey of all kinds across Rubicon; they are usually magical, but do not have to be. It is treated almost as a political title, granted to rulers of nations or large groups, but rarely is it ever granted to someone without them having the power to back it up. An archfey is someone powerful and well known enough to grant power to warlocks who pact with them or sorcerers born from their lineage. Archfey are most often in charge of a large group of people, often a nation, and have political motivations to use their powers. Many are aligned with one of the outer planes and acts as a rubiconian player in the war, playing more of a political and territorial part in the war, but some have retained Rubiconian allegiance; such Archfey are usually the target of both planes, and have to fend off offers or political moves from both planes. *If I allow a player to be an archfey, it will be at greatly decreased power and detached from any community they were once a part of or ruling. Thus, there are no specific stats for a player archfey and I will deal with that on an individual basis.Giants
Giants are the ancestor races to giantkin and are often in charge of giantkin societies and cities. They are usually elementally attuned and huge sized or larger. They mature at around 30 years old and live to be around 400 when mortal. Rubicon is home to several races of giants, including:- Cloud giants. Giants with an elemental affinity for wind. Like other elemental giants, they appear as large humanoids with skin, eye, and hair color that matches their attunement.
- Storm giants. Giants with an elemental affinity for lightning. Like other elemental giants, they appear as large humanoids with skin, eye, and hair color that matches their attunement.
- Fire giants. Giants with an elemental affinity for fire. Like other elemental giants, they appear as large humanoids with skin, eye, and hair color that matches their attunement.
- Frost giants. Giants with an elemental affinity for ice. Like other elemental giants, they appear as large humanoids with skin, eye, and hair color that matches their attunement.
- Stone giants. Giants with an elemental affinity for earth and rock. Like other elemental giants, they appear as large humanoids with skin, eye, and hair color that matches their attunement.
- Hill giants. Giants with no elemental affinity that live in hills and grasslands. They tend to be fatty and stout humanoids with natural hair, eye, and skin colors.
- Ogres. Giants with no elemental affinity that live in swamps, bogs, and marshes. They tend to be fatty and stout humanoids with natural hair, eye, and skin colors.
- Fensir. Giants with no elemental affinity that live in mountains and tundras. They tend to be fatty and stout humanoids with gray, white, black, or light blue hair, eye, and skin colors.
- Trolls. Giants with no elemental affinity that live in forests or underground. They tend to be smaller than most giants, appearing as tall humanoids with green, gray, or pitch black hair, eye, and skin colors.
- Cyclopes. Giants with no elemental affinity that live near coasts. They appear as regular humanoids with horns and sometimes only a single eye. They have natural hair, eye, and skin colors.
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