Warg Company

The Warg Company is a storied mercenary outfit that originated on the continent. Their Freeport outpost serves several important functions for the company, though the presence of an organized military unit in the city makes some folks uncomfortable. The company is said to take its name from an especially cunning and vicious breed of wolf found only on the mainland. Since most Freeporters aren’t educated enough to know what a warg is, the mercenaries are invariable referred to as “wolfheads” because of the company’s coat of arms.

History

The Warg Company owes its success and longevity to the driving ambition of one man, Jander Baldewyn. He founded the company over 40 years ago and molded it into the fearsome fighting force it is today. Now the Warg Company has many warbands fighting in far-flung corners of the continent and owns five warships to facilitate their deployment. Baldewyn and his staff coordinate those efforts from one of several permanent outposts. Although the commander is now about 60 years of age, they say he still dons his armor every day and leads campaigns every summer (although in truth he does delegate more to his lieutenants than he used to).   Unbeknownst to more than a handful of people in Freeport, Commissioner Enoch Holliver of the Freeport Watch is a veteran of the Warg Company and a close friend of the local Warg captain, Galya Timosha. She was in fact the one who first suggested Holliver’s dual role as councilor and commissioner would make Freeport a welcoming place for the Warg Company. Baldewyn agreed and sent her with a team to set up an outpost. They bought a warehouse on the border of the Eastern District and gave it a thorough renovation.   The outpost opened for business almost six years ago and has three main functions. First, it acts as a recruiting and training station for the Warg Company; with all the people who pass through Freeport, some of them eagerly trying to get away from their past, there is always new blood to be found. Aspiring mercenaries sign on to the company, receive some initial instruction, and then sail to another outpost on the continent to complete their training. Second, it is a rest center for the company. Men who’ve been on the front line for too long are periodically rotated to Freeport for relaxation and recuperation. Third, it sells mercenary services to the people of Freeport. Few contracts require more than six men, so they are commonly hired out singly or in small numbers as bodyguards. The wolfheads are not cheap to hire, but they have an excellent reputation.   Publicly, Enoch Holliver reacted to the concerns of other councilors by limiting the number of Warg Company mercenaries in Freeport at any time to 50; the Watchmen on the street, however, have been told not to worry about the Warg Company. In any case, since mercenaries come and go, and since some of the men on leave stay in inns anonymously, the true number of wolfheads in the city on any given day would be difficult to judge in the best of circumstances. Typically, there are 20 men stationed at the outpost, another 30 to 50 local recruits in training, and a like number in the city on leave.
Type
Guild, Fighter / Mercenary
Alternative Names
Wolfheads
Controlled Territories

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