The Runewright Concordance
Alignment: Neutral
Symbol: An open spellbook with a single glowing rune on its page
Favored Weapon: Quarterstaff (symbolizing the balance of knowledge and power)
Domains: Knowledge, Magic, Rune, Trickery, Arcana
Sacred Colors: Deep Blue and Silver
Centers of Worship: Libraries, magical academies, hidden enclaves of scholars and runepriests
Followers: Wizards, Magi, Arcane Tricksters, Occultists, and those who seek knowledge over faith
Core Beliefs
The Arcane Fabric of Reality
Magic is not a gift of divine beings, but a fundamental part of existence, much like gravity or time. Everything in the world is infused with runic potential, though only those who study and understand its complexities can wield it effectively.Gods as Grand Magi
The so-called "deities" worshiped by other faiths are not divine but are simply powerful spellcasters who ascended through their mastery of magic, manipulating reality through runic constructs beyond mortal comprehension. Their followers misattribute their power to divinity instead of recognizing their arcane genius.The Power of Runes
Runes are the key to understanding and manipulating magic. Every spell, every supernatural ability, and even inherent magical traits such as spell-like abilities or sorcerous bloodlines are manifestations of microscopic, unseen runes embedded in reality itself. Some creatures, such as dragons and fey, naturally have these runes woven into their essence, allowing them to perform magic innately.Magic as the True Path
Prayer is folly; true power comes from knowledge and discipline. Those who seek enlightenment must study the principles of rune magic, experiment with new sigils, and master the intricate workings of the arcane. Faith is replaced with research, and worship is replaced with innovation.The Grand Equation
Magic follows laws, just as physics does. There exists a theoretical "Grand Equation" that governs all arcane interactions in the cosmos. Unraveling this equation would grant the wielder omnipotence—not as a god, but as a true master of reality.Religious Practices and Rites
The Inscribing – Followers carve or tattoo runes onto their bodies, believing that embedding runic sequences into their flesh grants them greater magical potential. These runes are often personal spells or symbols of enlightenment. The Refutation of Divinity – Public debates and demonstrations where Concordants challenge clerics and paladins, attempting to prove that divine magic is simply another form of runic manipulation. These events often end with spell duels to test their theories. The Arcane Vigils – Meditation rituals where practitioners trace runes in the air or on surfaces with glowing ink, seeking new discoveries in magic through trance-like focus. Ascension Trials – Followers attempt to push the boundaries of known magic, whether by experimenting with new spells, combining different magical disciplines, or even attempting self-transcendence via rune-based rituals.Views on Other Religions
Divine Worshippers: Misguided. Clerics and oracles wield magic, but they do not understand its true nature. Their prayers function because their minds form a connection to powerful runic constructs created by their so-called gods. Druids: Somewhat aligned, as they recognize magic as inherent to nature, but they lack the structured approach of the Concordance. Their reliance on instinct over intellect makes them lesser scholars. Monks & Ki Users: A fascinating phenomenon—their abilities suggest that runic magic can be accessed through sheer force of will. Some Concordants study ki as a branch of magic. Wizards & Magi: Potential allies, as they already embrace the study of magic. Many are members of the Concordance, though some refuse to accept the group's anti-divine stance. Sorcerers: Proof of the runic theory, as their bloodlines contain latent runes. However, since they wield magic instinctively rather than through study, they are often looked upon as lucky rather than enlightened.Sacred Texts and Writings
The Lexicon Arcanum – The foundational text of the Concordance, detailing the theory that all magic is based on runic formulas. The False Pantheon – A controversial tomes that dissects the known deities and presents evidence of their mortal origins. The Grand Equation Scrolls – A fragmented and ever-expanding collection of notes attempting to decipher the ultimate runic structure of reality.Artifacts & Relics
The Prime Rune – A lost sigil rumored to be the first rune ever discovered, containing the fundamental principles of magic. The Tome of Unraveling – A book said to contain a formula that, when fully deciphered, can deconstruct any spell or magic effect. The Sigil Gauntlet – A relic that allows its wielder to manipulate runes in midair, crafting new spells on the fly.Philosophical Divisions within the Faith
The Runewrights – Traditionalists who focus on understanding and refining runic magic. The Unravelers – Radical scholars who believe the gods should be exposed and dethroned as frauds. The Ascendants – Those who seek to surpass all known magical limits, aspiring to become "gods" themselves.
Type
Religious, Other
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