Session 12: "The Faceless One"
General Summary
The Ratcatchers continue their search of the labrynth looking for signs of the escaped Kenku Rogue. They are unable to locate him as the party begins to split up to search for clues Masari is jumped by another flock of Kenku Rogues. This time the battle is much more easier given they had managed to discover the secret doors that the Kenku's had used before. This gave our Ratcatchers the upper hand as they manage to corner the Rogues in such a way they could not attack from all sides. The group then searches all 3 barracks of the Kenku Rogues finding some treasure but also running into a pair of Wargs who proved to be easily dispatched.
Our Ratcatchers continue their way through the labyrinth when they finally reach a secret door that leads into a clearly different area given the normal doors and change of masonry beyond. As they creep forward they stumble into a supply area with nothing of noteworthy in grabbing. (Mostly moldy vegetables, fruits, breads, and dried meats). They then manage to stumble on 2 Acolytes of Vecna and their Daugr guard, who proves to be deadly with its great axe. Axto is injured heavily. As the Ratcatcher's start to corner the Acolytes another figure arrives and joins the battle. He is the Faceless One and he proves to be incredibly competent mage who causes some severe damage amongst the party. However with teamwork the Ratcatcher's manage to slay the fearsome mage. They then search the sanctum and the inner laboratory. They find treasure to sell later but most importantly. They discover the code needed to decipher they document they had discovered earlier.
Transcript of Note:
The secrets of this page are most holy. Know ye heretics who invade them that the eye of Vecna is upon you. If you read this, Theldrick, you have either slain me and doomed our cause, or the time is nigh for our final victory. At last the riddle of this place is solved. In ages past, a great being known as Kyuss rose above the petty warlords who fought and struggled for material gain. Mighty Kyuss is the herald of the Overgod. Soon, he will sound the clarion call to the faithful. The three sundered faiths shall be made whole. The undead our agents spotted must be located and captured. If they bear the worms of Kyuss then they perhaps hold the final answer to our research. The Ebon Aspect stirs within the pool, but it is still not ready to emerge. Perhaps a traumatic event - an invasion by heretics, a great battle fought within these halls - could awaken it. But even then it will attain only a minor form. The Way of the Ebon Triad speaks of the danger of awakening the aspect too soon. Our work will be for naught. We must find the worms and the undead hosts that carry them. If they are not here, then we must send agents to the Rift. If Kyuss himself, or his agents, cannot shepherd in the Age of Worms, then we shall do it ourselves so that the Overgod may live. Our course is clear, my dear Theldrick. Smenk is longer useful to us and must die. Kill him, then send agents to the Mistmarsh, across the southern hills. I believe that we will find what we are looking for there, among the lizardfolk. Summon more of your warriors. If the calculations and portents are correct, the time for covert action is at an end. As the Age of Worms begins, we must strike hard and fast to prepare the coming of the Overgod. Of course, dear Theldrick, if you were so rash as to slay my followers and I, then you, soon, shall join me in the afterlife. Doubtless your treachery has already stirred the Overgod. Our mission has failed, and you will die at his hands.
Report Date
12 Apr 2024
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