Soshi Illusionist School
The Soshi Illusionist School is the School of whispers and shadows. 'Subtlety' is the key word for these elusive men and women as they go about their tasks. Even their rituals and religious duties as Shugenja tend to be far more understated, though they are no less faithfully executed. When the Scorpion require spiritual aid in the high courts, their subtle invocations and keen understanding of the kami allows them to work unheard and unseen. The Soshi Illusionists are among the most practical shugenja in the Empire, preferring pragmatism and effectiveness over pomp and circumstance.
Rank 1 Subjects and Advancements:
Trade Skills
Courtesy
Fitness
Theology
Rank 1 Air Invocations
Mask of Wind (Rank 2 Air Invocation)
Skulk (Rank 1 Ninjutsu)
Rank 2 Subjects and Advancements:
Social Skills
Medicine
Sentiment
Theology
Rank 1-2 Water Invocations
Vapor of Nightmares (Rank 3 Air Invocation)
Lord Bayushi's Whispers (Rank 2 Void Shuji)
Rank 3 Subjects and Advancements:
Scholar Skills
Games
Courtesy
Skullduggery
Rank 1-3 Air Invocations
False Realm of the Fox Spirits (Rank 4 Air Invocation)
Noxious Cloud (Rank 3 Ninjutsu)
Rank 4 Subjects and Advancements:
Martial Skills
Performance
Sentiment
Theology
Rank 1-4 Earth Invocations
Deadly Sting (Rank 2 Ninjutsu)
Rise, Air (Rank 4 Air Invocation)
Rank 5 Subjects and Advancements:
Scholar Skills
Courtesy
Fitness
Skullduggery
Rank 1-5 Air Invocations
Buoyant Arrival (Rank 5 Water Shuji)
Silencing Stroke (Rank 4 Ninjutsu)
Rank 6 Final Advancement:
World of Shadows: The Illusionist can now use the blurring of illusion and truth to their advantage in new ways. They may spend 1 Willpower/Void Point to establish that something in the area is an illusion they crafted. This can be a person, object, or general phenomena. If the roll is successful, they can reveal that the subject in question is merely an illusion and has been for at least a few moments. If they fail, it is clear the character did not think of setting up the illusion beforehand, and is subject to potential ridicule. The difficulty of the roll is proportional to how plausible the illusion is.
Clan: Scorpion
Type: Shugenja, Courtier, Shinobi
Elements: Air, Water
Skills (choose three): Courtesy, Fitness, Games, Performance, Skullduggery, Theology
Honor: 30
Techniques Available: Invocations, Rituals, Shuji
Starting Techniques:
Invocations (choose three): Bo of Water, Cloak of Night, Nature's Touch, Token of Memory
Rituals: Commune with the Spirits
Shuji: All in Jest
The Kami's Whispers (School Ability): While you are channeling or performing an invocations, characters with a vigilance score equal to or less than your School Rank plus one cannot detect any physical or verbal signs that you are invoking spirits. This does not prevent them from observing effects of the actual invocation.
Starting Equipment: Sanctified robes, inconspicuous garb, wakizashi (short sword), knife, scroll satchel, traveling pack
Type
Intelligence Gathering
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