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Shinjo Outrider School

As the core of the Unicorn military, the Shinjo Outriders emphasize speed and flexibility. All Shinjo Outriders are trained in reconnaissance and how to use their horses in any possible scenario, and because of this, no samurai is more mobile than a mounted Shinjo Outrider. Their preferred weapon is the Shinjo horsebow, which they use with unmatched accuracy even at a strong gallop. Trained go live off the land, the Shinjo Outriders thoroughly learn the terrain of each potential battlefield before any fight begins, the better to take advantage of the landscape.   Rank 1 Subjects and Advancements   Martial Skills   Commerce   Courtesy   Survival   Rank 1 Earth Shuji   Pelting Hail Style (Rank 2 Ranged Kata)   Cadence (Rank 1 Air Shuji)   Rank 2 Subjects and Advancements   Trade Skills   Courtesy   Martial Arts (Melee)   Martial Arts (Ranged)   Rank 1-2 Kata   Flowing Water Strike (Rank 3 General Kata)   Dazzling Performance (Rank 3 Fire Shuji)   Rank 3 Subjects and Advancements   Scholar Skills   Martial Skills (Ranged)   Performance   Survival   Rank 1-3 Water Shuji   Crashing Wave Style (Rank 4 General Kata)   Crimson Leaves Strike (Rank 3 General Kata)   Rank 4 Subjects and Advancements   Martial Skills   Command   Skullduggery   Survival   Rank 1-4 Kata   Bend with the Storm (Rank 5 Air Shuji)   Bravado (Rank 4 Fire Shuji)   Rank 5 Subjects and Advancements   Social Skills   Government   Meditation   Survival   Rank 1-5 Fire Shuji   Pin the Fan (Rank 5 Ranged Kata)   Rouse the Soul (Rank 5 Void Shuji)   Rank 6 Final Advancement   I Will Always Return: Once per game session, you may call out for your steed. At the start of your next turn, your horse arrives, regardless of whatever barriers might have prevented it from reaching you. If your steed has recently been slain, its spirit will possess the closest horse to you and come to your aid regardless, such is its loyalty to you.
Clan: Unicorn   Type: Bushi, Courtier   Elements: Earth, Fire   Starting Skills (choose five): Commerce, Martial Arts (Melee), Martial Arts (Ranged), Medicine, Skullduggery, Survival, Tactics   Honor: 40   Techniques Available: Kata, Rituals, Shuji   Starting Techniques:   Kata (choose one): Striking as Fire (Rank 1 General Kata), Striking as Water (Rank 1 General Kata)   Shuji: Lady Shinjo's Speed (Rank 2 Void Shuji)   Born in the Saddle (School Ability): Once per scene, you can call your horse over to assist you in some way. You must be able to describe how the horse is able to help or support you in this action. If you do, the difficulty is reduced by your school rank.   Starting Outfit: Ashigaru armor, traveling clothes, daisho (katana or scimitar, wakizashi), yumi (bow), quiver of arrows, knife, traveling pack, Unicorn warhorse
Type
Military

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