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Kitsuki Investigator School

Out of the many schools of Rokugan, the Kitsuki Investigator is among the most recent, founded when Agasha Kitsuki saved the life of the Mirumoto daimyo by the use of evidence. The Kitsuki Investigators use their methods of observation, experimentation, logic, and reason to determine the truth, which puts them outside the norm of the Rokugani testimony-based judiciary system. Thus, being a Kitsuki Investigator is frequently an uphill battle, and earning the trust of figures of authority can be difficult, but the Kitsuki's determination is more than a match for the bias against their methodology. The Investigators tend to find work as magistrates and justiciars, in addition to serving as general courtiers and representatives of the Dragon to other Clans who might find the Togashi monks more off-putting.   Rank 1 Subjects and Advancements   Scholar Skills   Fitness   Martial Arts (Melee)   Skullduggery   Rank 1 Fire Shuji   Slippery Maneuvers (Rank 2 Water Shuji)   Honest Assessment (Rank 1 Earth Shuji)   Rank 2 Subjects and Advancements   Martial Skills   Command   Sentiment   Survival   Rank 1-2 Kata   All Arts Are One (Rank 3 Void Shuji)   Feigned Opening (Rank 2 Air Shuji)   Rank 3 Subjects and Advancements   Scholar Skills   Martial Arts (Melee)   Meditation   Survival   Rank 1-3 Earth Shuji   Regal Bearing (Rank 4 Water Shuji)   Battle in the Mind (Rank 3 General Kata)   Rank 4 Subjects and Advancements   Martial Skills   Sentiment   Medicine   Skullduggery   Rank 1-4 Kata   Sear the Wound (Rank 5 Fire Shuji)   Bravado (Rank 4 Fire Shuji)   Rank 5 Subjects and Advancements   Social Skills   Sentiment   Martial Arts (Melee)   Skullduggery   Rank 1-5 Fire Shuji   Wolf's Proposal (Rank 4 Air Shuji)   Crashing Wave Style (Rank 4 General Kata)   Rank 6 Final Advancement   The Eyes Betray the Heart: Once per scene, when making a check to investigate, you may reduce your successes to save those dice. The next time you perform a check to interact with the person or thing you were investigating, you may add those successes onto the check automatically. After this, any unused dice are removed.
Clan: Dragon   Type: Courtier, Bushi   Elements: Air, Earth   Starting Skills (choose five): Culture, Government, Martial Arts (Melee), Medicine, Sentiment, Skullduggery, Survival   Honor: 45   Techniques Available: Kata, Rituals, Shuji   Starting Techniques:   Kata (choose one): Striking as Air (Rank 1 General Kata), Tactical Assessment (Rank 2 General Kata)   Shuji: Shallow Waters (Rank 1 Water Shuji)   Kitsuki's Method (School Ability): When performing a check to investigate with any skill, you may treat your ranks in the skill you are using as being equal to your school rank. If you have 5 or more in the skill already, you instead receive an automatic success in addition to what you roll.   Starting Outfit: Traveling clothes, wakizashi (short sword), knife, calligraphy set, bo (staff) or jian (straight edged sword), traveling pack, journal of observations
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