Kitsuki Investigator School
Out of the many schools of Rokugan, the Kitsuki Investigator is among the most recent, founded when Agasha Kitsuki saved the life of the Mirumoto daimyo by the use of evidence. The Kitsuki Investigators use their methods of observation, experimentation, logic, and reason to determine the truth, which puts them outside the norm of the Rokugani testimony-based judiciary system. Thus, being a Kitsuki Investigator is frequently an uphill battle, and earning the trust of figures of authority can be difficult, but the Kitsuki's determination is more than a match for the bias against their methodology. The Investigators tend to find work as magistrates and justiciars, in addition to serving as general courtiers and representatives of the Dragon to other Clans who might find the Togashi monks more off-putting.
Rank 1 Subjects and Advancements
Scholar Skills
Fitness
Martial Arts (Melee)
Skullduggery
Rank 1 Fire Shuji
Slippery Maneuvers (Rank 2 Water Shuji)
Honest Assessment (Rank 1 Earth Shuji)
Rank 2 Subjects and Advancements
Martial Skills
Command
Sentiment
Survival
Rank 1-2 Kata
All Arts Are One (Rank 3 Void Shuji)
Feigned Opening (Rank 2 Air Shuji)
Rank 3 Subjects and Advancements
Scholar Skills
Martial Arts (Melee)
Meditation
Survival
Rank 1-3 Earth Shuji
Regal Bearing (Rank 4 Water Shuji)
Battle in the Mind (Rank 3 General Kata)
Rank 4 Subjects and Advancements
Martial Skills
Sentiment
Medicine
Skullduggery
Rank 1-4 Kata
Sear the Wound (Rank 5 Fire Shuji)
Bravado (Rank 4 Fire Shuji)
Rank 5 Subjects and Advancements
Social Skills
Sentiment
Martial Arts (Melee)
Skullduggery
Rank 1-5 Fire Shuji
Wolf's Proposal (Rank 4 Air Shuji)
Crashing Wave Style (Rank 4 General Kata)
Rank 6 Final Advancement
The Eyes Betray the Heart: Once per scene, when making a check to investigate, you may reduce your successes to save those dice. The next time you perform a check to interact with the person or thing you were investigating, you may add those successes onto the check automatically. After this, any unused dice are removed.
Clan: Dragon
Type: Courtier, Bushi
Elements: Air, Earth
Starting Skills (choose five): Culture, Government, Martial Arts (Melee), Medicine, Sentiment, Skullduggery, Survival
Honor: 45
Techniques Available: Kata, Rituals, Shuji
Starting Techniques:
Kata (choose one): Striking as Air (Rank 1 General Kata), Tactical Assessment (Rank 2 General Kata)
Shuji: Shallow Waters (Rank 1 Water Shuji)
Kitsuki's Method (School Ability): When performing a check to investigate with any skill, you may treat your ranks in the skill you are using as being equal to your school rank. If you have 5 or more in the skill already, you instead receive an automatic success in addition to what you roll.
Starting Outfit: Traveling clothes, wakizashi (short sword), knife, calligraphy set, bo (staff) or jian (straight edged sword), traveling pack, journal of observations
Type
Legal
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