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Kitsu Medium School

Though it is the smallest of the shugenja schools among the Great Clans, the Kitsu Medium School remains well-known for its unique magics and abilities. The School maintains an esoteric focus on their ancestors, which requires unique training regimes as well as at least a trace of the original Kitsu bloodline. This connection allows them to perform magic that no one ese can. They are the living bridges between the Lion Clan's past and its present, acting as a voice for their ancestors in the present day. As traditionists, they use the ancestral names and methodology for prayers to honor those who first mastered them.   Rank 1 Subjects and Advancements   Scholar Skills   Command   Meditation   Performance   Rank 1 Water Invocations   Courage of Seven Thunders (Rank 1 Earth Invocation)   Heart of the Water Dragon (Rank 2 Water Invocation)   Rank 2 Subjects and Advancements   Social Skills   Government   Fitness   Theology   Rank 1-2 Air Invocations   Hands of the Tides (Rank 3 Water Invocations)   Fanning the Flames (Rank 2 Fire Shuji)   Rank 3 Subjects and Advancements   Martial Skills   Government   Survival   Theology   Rank 1-3 Earth Invocations   Rise, Earth (Rank 4 Earth Invocation)   Ebb and Flow (Rank 3 Water Shuji)   Rank 4 Subjects and Advancements   Scholar Skills   Command   Meditation   Performance   Rank 1-4 Rituals   Wrath of Kaze-no-Kami (Rank 5 Air Invocation)   Bravado (Rank 4 Fire Shuji)   Rank 5 Subjects and Advancements   Social Skills   Government   Sentiment   Theology   Rank 1-5 Fire Invocations   Sear the Wound (Rank 5 Fire Shuji)   Buoyant Arrival (Rank 5 Water Shuji)   Rank 6 Final Advancement   Strength of a Thousand Ancestors: Once per game session, you may summon the spirit of an ancestor to possess you until the end of the scene. While possessed, you count as an Otherworldly being and use the profile of the ancestor. This can be a non-specific NPC archetype or a PC profile created in advance. Your character does not remember any time they spend possessed.
Clan: Lion   Type: Shugenja   Elements: Void, Water   Starting Skills (choose three): Courtesy, Government, Meditation, Performance, Survival, Theology   Honor: 50   Techniques Available: Invocations, Rituals, Shuji   Starting Techniques:   Invocations (choose two): The Rushing Wave (Rank 1 Water Invocation), Path to Inner Peace (Rank 1 Water Invocation), Biting Steel (Rank 1 Fire Invocation)   Rituals: Commune with the Spirits (Rank 1 Ritual), Cleansing Rite (Rank 1 Ritual)   Shuji: Ancestry Unearthed (Rank 1 Earth Shuji)   Favor of the Ancestors (School Ability): Once per scene, you may importune one invocation with a rank equal to or less than your school rank without making the sacrifices usually required to do so and without the usual difficulty increase.   Starting Outfit: Sanctified robes, traveling clothes, wakizashi (short sword), knife, bo (staff), scroll satchel, traveling pack
Type
Religious

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