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Ide Trader School

The ever-friendly face of the Unicorn is that of the Ide. Ide Traders seek to solve problems with negotiations first, as they know any business dealings between friends and equals is as strong as steel. While some of the other Clans think the Ide are soft, none can point to when they were properly able to take advantage of this supposed weakness. The Ide Traders ignore insults and politely welcome compliments in equal measure, making their true thoughts undetectable to the average opponent. They have a vast knowledge of cultures, both Rokugani and foreign, which allows them to tailor their dealings with incredible precision and secure the supplies their Clan needs to survive in the fierce North.   Rank 1 Subjects and Advancements   Trade Skills   Courtesy   Fitness   Martial Arts (Ranged)   Rank 1 Air Shuji   Feigned Opening (Shuji)   Hawk's Precision (Rank 1 Ranged Kata)   Rank 2 Subjects and Advancements   Social Skills   Commerce   Martial Arts (Ranged)   Survival   Rank 1-2 Water Shuji   Ebb and Flow (Shuji)   Lady Shinjo's Speed (Rank 2 Void Shuji)   Rank 3 Subjects and Advancements   Martial Skills   Aesthetics   Commerce   Games   Rank 1-3 Earth Shuji   Pillar of Calm (Shuji)   All Arts Are One (Rank 3 Void Shuji)   Rank 4 Subjects and Advancements   Social Skills   Aesthetics   Martial Arts (Ranged)   Sentiment   Rank 1-4 Fire Shuji   Sear the Wound (Rank 5 Fire Shuji)   Regal Bearing (Shuji)   Rank 5 Subjects and Advances   Trade Skills   Command   Fitness   Games   Rank 1-5 Void Shuji   Bend with the Storm (Shuji)   The Immovable Hand of Peace (Shuji)   Rank 6 Final Advancement   A Friend in Every City: As a downtime activity in any city or area of human habitation, you may make a Commerce (Water) check to find a merchant with whom you or a relative have done business. If you succeed, you find this person and gain the Ally advantage for them, which predisposes them to help you in various ways.
Clan: Unicorn   Type: Courtier   Elements: Air, Water   Starting Skills (choose five): Commerce, Courtesy, Games, Labor, Martial Arts (Ranged), Medicine, Survival   Honor: 45   Techniques Available: Kata, Rituals, Shuji   Starting Techniques:   Shuji: Tributaries of Trade   Shuji (choose one): Cadence, Shallow Waters   Vendor of Strange Wares (School Ability): Ignore the Forbidden quality when acquiring and handling items. When acquiring, selling, or gifting an item, you may treat its rarity as reduced or increased by your school rank.   Starting Outfit: Traveling clothes, wakizashi (short sword), yumi (bow), quiver of arrows, calligraphy set, traveling pack, Unicorn warhorse, journal
Type
Financial / Trade

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