Daidoji Iron Warrior School
The warriors of the Daidoji dojo form the core of their Clan's small standing army. They are highly trained heavy infantry who can hold the line and halt the advance of any foe. Many an enemy has broken against the unwavering spears and iron discipline of the Daidoji Iron Warriors. When there are no wars to fight, many are assigned as protectors of Crane castles or as yojimbo (bodyguards) for traveling Crane courtiers and nobles. Their watchfulness and solidarity has prevented countless heated moments from growing out of control, though many Iron Warriors privately prefer the honesty of the battlefield to the machinations of the courts.
Rank 1 Subjects and Advancements
Martial Skills
Courtesy
Government
Sentiment
Rank 1 Kata
Crescent Moon Style (Rank 2 General Kata)
Stonewall Tactics (Rank 1 Earth Shuji)
Rank 2 Subjects and Advancements
Scholar Skills
Courtesy
Martial Arts (Melee)
Tactics
Rank 1-2 Earth Shuji
Flowing Water Strike (Rank 3 General Kata)
Lady Doji's Decree (Rank 2 Void Shuji)
Rank 3 Subjects and Advancements
Martial Skills
Command
Courtesy
Sentiment
Rank 1-3 Kata
Crashing Wave Style (Rank 4 General Kata)
Ebb and Flow (Rank 3 Water Shuji)
Rank 4 Subjects and Advancements
Social Skills
Fitness
Martial Arts (Melee)
Tactics
Rank 1-4 Air Shuji
Striking as Void (Rank 5 General Kata)
A Samurai's Fate (Rank 4 Void Shuji)
Rank 5 Subjects and Advancements
Martial Skills
Aesthetics
Culture
Government
Rank 1-5 Kata
The Immovable Hand of Peace (Rank 5 Earth Shuji)
Rouse the Soul (Rank 5 Void Shuji)
Rank 6 Final Advancement
To Tread The Sword: When you use the Guard action, you may choose to guard a number of targets equal to your Martial Arts (Melee).
Clan: Crane
Type: Bushi
Elements: Earth, Water
Starting Skills (choose five): Command, Courtesy, Culture, Fitness, Government, Martial Arts (Melee), Tactics
Honor: 55
Techniques Available: Kata, Ritual, Shuji
Starting Techniques:
Kata: Iron Forest Style (Rank 2 Melee Kata)
Kata (choose one): Striking as Earth (Rank 1 General Kata), Striking as Water (Rank 1 General Kata)
Vigilance of Mind (School Ability): Once per turn, when another character within melee range of you is targeted for an attack, you may intercept it. If you do, you may suffer fatigue up to your school rank to reduce the damage the target suffers by twice that amount.
Starting Outfit: Lacquered armor, ceremonial clothes, daisho (katana and wakizashi), yari (spear) or naginata (polearm), yumi (bow), quiver of arrows, knife, calligraphy set, traveling pack
Type
Military
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