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Daidoji Iron Warrior School

The warriors of the Daidoji dojo form the core of their Clan's small standing army. They are highly trained heavy infantry who can hold the line and halt the advance of any foe. Many an enemy has broken against the unwavering spears and iron discipline of the Daidoji Iron Warriors. When there are no wars to fight, many are assigned as protectors of Crane castles or as yojimbo (bodyguards) for traveling Crane courtiers and nobles. Their watchfulness and solidarity has prevented countless heated moments from growing out of control, though many Iron Warriors privately prefer the honesty of the battlefield to the machinations of the courts.   Rank 1 Subjects and Advancements   Martial Skills   Courtesy   Government   Sentiment   Rank 1 Kata   Crescent Moon Style (Rank 2 General Kata)   Stonewall Tactics (Rank 1 Earth Shuji)   Rank 2 Subjects and Advancements   Scholar Skills   Courtesy   Martial Arts (Melee)   Tactics   Rank 1-2 Earth Shuji   Flowing Water Strike (Rank 3 General Kata)   Lady Doji's Decree (Rank 2 Void Shuji)   Rank 3 Subjects and Advancements   Martial Skills   Command   Courtesy   Sentiment   Rank 1-3 Kata   Crashing Wave Style (Rank 4 General Kata)   Ebb and Flow (Rank 3 Water Shuji)   Rank 4 Subjects and Advancements   Social Skills   Fitness   Martial Arts (Melee)   Tactics   Rank 1-4 Air Shuji   Striking as Void (Rank 5 General Kata)   A Samurai's Fate (Rank 4 Void Shuji)   Rank 5 Subjects and Advancements   Martial Skills   Aesthetics   Culture   Government   Rank 1-5 Kata   The Immovable Hand of Peace (Rank 5 Earth Shuji)   Rouse the Soul (Rank 5 Void Shuji)   Rank 6 Final Advancement   To Tread The Sword: When you use the Guard action, you may choose to guard a number of targets equal to your Martial Arts (Melee).
Clan: Crane   Type: Bushi   Elements: Earth, Water   Starting Skills (choose five): Command, Courtesy, Culture, Fitness, Government, Martial Arts (Melee), Tactics   Honor: 55   Techniques Available: Kata, Ritual, Shuji   Starting Techniques:   Kata: Iron Forest Style (Rank 2 Melee Kata)   Kata (choose one): Striking as Earth (Rank 1 General Kata), Striking as Water (Rank 1 General Kata)   Vigilance of Mind (School Ability): Once per turn, when another character within melee range of you is targeted for an attack, you may intercept it. If you do, you may suffer fatigue up to your school rank to reduce the damage the target suffers by twice that amount.   Starting Outfit: Lacquered armor, ceremonial clothes, daisho (katana and wakizashi), yari (spear) or naginata (polearm), yumi (bow), quiver of arrows, knife, calligraphy set, traveling pack
Type
Military

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