The Fangs of Helduun are a pair of fearsome weapons, each a double-bladed kama attached to a chain, forged with malevolent purpose and unparalleled craftsmanship. These deadly instruments of war are not merely weapons; they are extensions of Helduun’s dark will and ambition.
Fangs of Helduun (10ft Version)
Weapon (martial, melee weapon), two-handed
Damage: 1d10 slashing
Properties: Reach, Heavy, Two-Handed, Special
Weight: 12 lbs
Description:
The Fangs of Helduun is a fearsome double-bladed kama with a 10-foot chain attached to the end of its handle. It requires significant strength (STR 15) to wield effectively, offering extended reach and powerful slashing attacks.
Special Properties:
Trip Attack: When you hit a creature with this weapon, you can attempt to trip the target. The target must make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be knocked prone.
Disarm: When you hit a creature with this weapon, you can attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. The target must make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or drop the item.
Fangs of Helduun (5ft Version)
Weapon (martial, melee weapon), two-handed
Damage: 1d8 slashing
Properties: Reach, Finesse, Two-Handed, Special
Weight: 6 lbs
Description:
The smaller version of the Fangs of Helduun is a more manageable double-bladed kama with a 5-foot chain. It is easier to wield and allows for greater agility in combat.
Special Properties:
Finesse: You can use your Dexterity modifier for attack and damage rolls with this weapon instead of your Strength modifier.
Trip Attack: When you hit a creature with this weapon, you can attempt to trip the target. The target must make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or be knocked prone.
Disarm: When you hit a creature with this weapon, you can attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. The target must make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or drop the item.
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