Scope
The motivation behind building Rivania
This world will serve as a mid- to long-term playground for campaigns.
The goal of the project
Players will be able to create multiple characters with which to explore the world. Players will be able to come and go at will, and will be able to interact with other players of higher and lower level. Thus, it's important that the world serves both high and low level players at all times.
Rivania's Unique Selling point
A list of special features:
- The Shattering, which broke up the world in a geological instant into smaller portions of land.
- Several myths dominate culture.
- Unpredictable seasons and season length.
- The world is shrouded in unanswered questions.
- Although on edge, the world is generally at peace.
Theme
Genre
Frost-bound sub-continents/islands ruled by a single high council, but managed by councils of each represented race.
Reader Experience
Main quests, side quests, exploration, fighting, etc.
Reader Tone
The tone of the world is generally dark. Think something along the lines of Vikings meets the Witcher.
Recurring Themes
Things are always more complicated than they seem.
Memories are short, long, and species-dependent.
Perspective is key.
There will be difficult decisions.
Character Agency
Characters have very little command over the environment or long-term politics, but can shape short-term politics and small areas to create bases of operation.
Focus
Race Relations
Production and Trade
Agriculture
Magic and Mythologies