Falakia is north of Andarra, cold and remote. The Falakian people are warlike, fierce, and barbaric, though they focus most of their fighting inward. The Falakians separate themselves by clan; there are many clans, all of them fairly large, and most of them warlike. One’s clan and lineage is of paramount importance among Falakians. Though clan feuds and wars are common in Falakia, the death toll is surprisingly low; instead, defeated warriors may retain their honor by serving as thralls for a set time or until a ransom is paid. The relationship between a victorious clan and their thralls is an interesting one. Defeated thralls are not usually made to fight their clan, and to require this is considered dishonorable; however, to balk in any way as a thrall is also a stain on one’s honor. If a thrall is recalcitrant or unwilling to serve, he may perserve his honor by taking the life his captors have spared him. Dishonored thralls are worth nothing, and are treated as chattel. There is no crime in slaying such a thrall. It’s said that if the Falakians could stop fighting each other long enough to march south, they’d prove to be too much even for the Bloody Hand. Life in Falakia tends to be cold and harsh; the bonds of family and clan often provide the only warmth. The white dragon Il’ma’to’ee’rey claims Falakia as his own. His Dragonspeakers are revered by the Falakians as wise men and women. Falakian Dragonspeakers serve as de facto leaders in many cases, serving also as diplomats and judges within clans. Falakian Dragonspeakers do not brook the presence of other Dragonspeakers in their lands at all and are known to wear trophies from their hated foes. Some clans within Falakia deal with outsiders, trading through the outpost at Tirdana . Falakians are excellent furriers and fishermen, and Falakian weaponsmithy is known to be second only to that of the Dvergar.