Ripple The Dark Enlightened Timeline
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The Dark Enlightened

Caed-wid Uttevarne Orfeo Kane Sohmn Urrius Boulderhorns

  • 624 PS

    24 2nd Month of Autumn

    The Fall of Verita
    Disaster / Destruction

    In the now ruined sphere of Verita, four unlikely companions meet: Ceid-wad Uttevarne, Orfeo Kane, Sohmn and Urrius Boulderhorns. As the sphere collapses around them they escape the city aboard the ship known as the Titan's Eye headed for the nearby sphere of Morana.

  • 624 PS

    25 2nd Month of Autumn
    624 PS

    26 2nd Month of Autumn

    Morana Sewers
    Expedition

    The party heads into Morana's Sewers to find Baron Gelter's malfunctioning golem along with Stewart. They successfully defeat it and return to Baron Gelter.

  • 624 PS

    25 2nd Month of Autumn

    Arrival in Morana
    Population Migration / Travel

    The group travels from Verita to Morana via the Titan's Eye. They fight some automated defenses and dock. Upon arrival they are invited to meet with the Baron Gelter and are told to do a job in exchange for stealing his ship.

  • 624 PS

    26 2nd Month of Autumn
    624 PS

    27 2nd Month of Autumn

    Morana's Graveyard
    Expedition

    The group gets paid by Baron Gelter, then heads to the Broken Halo to rest. The following morning strange happenings are abundant. They get asked to investigate the local graveyard for Mylara Jasper. At the graveyard they find a memory wraith who shows them scenes form their past.

  • 624 PS

    27 2nd Month of Autumn
    624 PS

    28 2nd Month of Autumn

    The Baron Gelter
    Miscellaneous

    The group heads back to Mylara to report. She doesn't know much about the graveyard, nor does anyone else they ask. The next day they find that the graveyard has vanished. They get another job request from Baron Gelter, and in pissing him off he reveals himself as a mechanical beholder. They accept the job to deliver a letter to a Mr. Pince in Dripdown.

  • 624 PS

    28 2nd Month of Autumn
    624 PS

    29 2nd Month of Autumn

    A Strange Symbol
    Miscellaneous

    The group heads to bed after talking to await the train the next day. When they wake up they find a strange symbol glowing on their body. They ask around, including with Mylara but no one seems to know what it is. They decide to ignore it for now and head to the train station. They wait for the train and help out the stationmasters, Scorch and Skid Lightning, saving them from some elemental dogs.

  • 624 PS

    29 2nd Month of Autumn
    624 PS

    30 2nd Month of Autumn

    Lighting's Hand to Dripdown
    Population Migration / Travel

    The group departs Morana as first-class passengers. Orfeo spots a strange light at the Standing Stone and they meet Ashes, the tortle antique dealer. They spend half a day traveling and arrive in Dripdown in the morning. Ceid-wad takes them to his guild contact and reports his previous one, before being told to take a break.

  • 624 PS

    30 2nd Month of Autumn

    The Wet Murders
    Discovery, Exploration

    The group investigates the murders of two people in Dripdown. They spend a few hours visiting crime scenes and gathering information. Sohmn hears his first information about Dern McWicket. They hear of some disappearances and go to investigate before finding the water creatures that have been killing people.

  • 624 PS

    30 2nd Month of Autumn

    Dripdown Antiques and the Case
    Discovery, Exploration

    The group explores Dripdown, and stop at Orfeo's house for some notes. They deliver the message to Mr. Pince, actually Atticus Pinch, who pays them. They buy some supplies before heading to the Burg, where they meet Legrik Horn and accept a job involving some murders.

  • 624 PS

    30 2nd Month of Autumn 18:00

    Kyan Riktar
    Discovery, Exploration

    The group dispatches the water creatures and returns to the Burg. Legrik pays them and accepts the Iron Price from Ceid-wad. They leave and go to the Boardwalk to get food and talk. Sohmn tells them of his plans for Dern McWicket and they discuss. They leave the Boardwalk and head to the Puddles for a cheaper place. They spot Kyan Riktar in a street and stop him to talk. They learn about his symbol and his refusal to help. When attempting to follow him they collapse before he teleports away.

  • 624 PS

    1 3rd Month of Autumn 10:00

    The Pauper's Pour
    Discovery, Exploration

    The group wakes up in the Pauper's Pour. They meet Flotsam, Jetsam and Thalen Makthar. They learn more about the symbol on their body, as well as the events in Dripdown including rumors of the Urner and the new McWicket tax law. They leave the inn to shop, gather Orfeo's notes and view the site of the fire the previous night.

  • 624 PS

    1 3rd Month of Autumn 18:00
    624 PS

    2 3rd Month of Autumn

    The Circuit Breakers
    Discovery, Exploration

    The party heads back to the Pauper's Pour to rest. While eating in the bar Thalen Makthar comes up to talk to Sohmn. He reveals himself to be a part of the Circuit Breakers and is also interested in Dern McWicket. He gives the group two oil of etherealness and some information about McWicket. He says that during the protests the next day McWicket will be in his house in the Puddles Commons.   The party plan for a bit before sleeping, including buying new clothes. The next day they head to near the Commons to scout it out while the protests start.

  • 624 PS

    2 3rd Month of Autumn

    Dern McWicket
    Criminal Activity

    Sohmn and Orfeo infiltrate Dern McWicket's house, kill him and steal documents as well as a strange package. Meanwhile, Urrius helps incite a riot and Ceid-wad has a tense echange with some men in the sewers.   They escape through a manhole as the riot breaches Dern's house. Legrik Horn may or may not have spotted the manhole closing as they do.

  • 624 PS

    2 3rd Month of Autumn 16:00

    Appearance of the Somnambulist
    Religious event

    The group makes their way back through the sewers, avoiding trouble. They make their way back into the Pauper's Pour and give Thalen the documents taken from Dern's office.   That night a manifestation of the Somnambulist appears before Sohmn, and gifts him some new armor.

  • 624 PS

    3 3rd Month of Autumn

    Plants, and the Urner
    Criminal Activity

    The group wakes up to find the trains closed. They decide to stay in the inn room and hide out, but are attacked by plants and a deep voice that rings through their room. Ceid-wad spots the three men he saw in the sewers at the bar.   While on the way back to the Pauper's Pour after gathering supplies from his home, Orfeo overhears an altercation in an alleyway and listens in. He confronts the man who leaves the alley, and then goes back into the alley to find piles of ashes. Someone watches him from the rooftops and he runs back to the others at the in.   A letter arrives adressed to Orfeo telling him to be careful were he pokes around.

  • 624 PS

    4 3rd Month of Autumn

    Geistwaves and Ministers
    Civil action

    The party wakes to find the trains open, as well as rumors that a Silent Minister will be dispatched to repair Verita. They leave the city quickly to head back to Morana, and Orfeo leaves a letter with Thalen for Legrik.   The train ride back to Morana is interrupted as the train is hit by a geistwave. The group fights some electric ghosts.

  • 624 PS

    5 3rd Month of Autumn 08:00

    Morana Again, and a new Golem
    Discovery, Exploration

    The group wakes up to read the morning newspaper and see the rumors of the Silent Minister were true. They arrive in Morana and seek Mylara Jasper. Finding her they ask about the mark, and she tells them that Kyan Riktar is in the city.   The group goes to Baron Gelter to find Kyan Riktar's location, but first they need to defeat one of his experiments first. They beat the golem and Ceid-wad accidently shoots Orfeo through the neck.

  • 624 PS

    5 3rd Month of Autumn 12:00

    The Core of Morana
    Discovery, Scientific

    The group head back to Baron Gelter, who sends them deeper into the tunnels to find Kyan Riktar. Eventually they happen upon a closed door with a puzzle deep in the Bathysphere. After a while they figure out the puzzle and the word "DARKLIGHT" as its solution. They enter the door to find themselves in the center of Morana, and Kyan Riktar examining its Pulsecore.   They talk with Riktar for a bit, but he refuses to take the symbol off their bodies and attacks them. A tough fight ensues but the group manages to beat Riktar and his body decomposes into plants.   Urrius touches the Pulsecore and meets a giant fireball that heals him.

  • 624 PS

    5 3rd Month of Autumn 18:00
    624 PS

    7 3rd Month of Autumn 16:00

    The Sunken King and the Dolphin
    Population Migration / Travel

    The group leaves the core room and makes their way to the surface. Once back in the Inn they talk for a while and examine the Object left behind by Riktar.   That night Sohmn manifests what he thinks is the spirit of the Sunken King, and terrifies Orfeo. They talk then sleep.   In the morning Mylara Jasper comes to see the group, they deflect about Kyan Riktar and part on friendly terms with Mylara. They make for the train and depart Morana for Dripdown.   Along the way to Dripdown they encounter a dolphin wearing a backpack named Flipper, who they free from where its stuck on the train.   The following day they avoid some guards at Dripdown, then make it to Cassio in the afternoon.

  • 624 PS

    7 3rd Month of Autumn 16:00

    Exploration of Cassio
    Discovery, Exploration

    The group arrives in Cassio. They explore the city for a bit and get new clothes. They meet Molo Boulderhorns and hear about a tournament in the Money Pit.