Trance PF
Trance
Range: Touch or within 12 feet (3.6 m line of sight.
Duration: Five minutes per level of experience.
Saving Throw: Standard
P.P.E.: Ten
This enchantment places a person into a zombie-like state or hypnotic haze, unaware of his environment or happenings around him.
The entranced character cannot formulate thoughts, use skills, or act on his own; the individual is only aware of the enchanter's voice and will follow extremely simple commands, such as stay, sit, follow me, get inside, lay down, give me your hand, etc.
The entranced victim cannot engage in any type of combat (offers no resistance), conversation or any actions that require skill or concentration. The magic is meant to incapacitate, more than it is to enslave. Evil men of magic often use trance on prisoners or victims intended for blood sacrifice.
While entranced, the person cannot be made to reveal secrets, betray a friend, harm himself, or act against his alignment.
While entranced, all physical attributes function as if they are half of what they really are; thus, a speed of 10 is 5. The victim of a trance will remember nothing of the events that occurred while he was entranced.