Talking Bones

Talking Bones

Bone Magic
Saving Throw: Not applicable, enchantment is used on the bones of the dead.
P.P.E.: Three

Effect

This is more of an unnerving trick, a sort of magical ventriloquism, than a powerful magic. The Necromancer can make the skull of any creature seem to talk. The words are his, but the voice is different, raspy and husky, and clearly comes from the skull. The initial words spoken by the skull are startling and frightening; equal to a Horror Factor of 13.
Superstitious people and children are -4 to save vs Horror Factor and likely to flee the area. All others who fail to save suffer the usual penalties for Horror Factor for one melee round.
As a magical form of ventriloquism, even if the Necromancer is within view, his mouth does not seem to move, and sound will not seem to be coming from him. In addition, the mage can leave the area and have the skull repeat one simple, six word phrase over and over for the duration of the magic, even if he is miles away. This can be a menacing howl, moaning, wailing, or diabolical laughter, or words like, "go no further," or "beyond that door awaits death," or "now you die," or "beware," and so on.
Note that while most frequently used to frighten and intimidate, this magic can also be used to deliver warnings or information, fake seances, and so on, without the Necromancer revealing his true identity or nature.
Related School
Necromantic
Effect Duration
10 minutes per level of experience.
Effect Casting Time
1 action.
Range
Touch or within 60 feet (18.3 m).
Level
1