Summon Fog

Summon Fog

Saving Throw: None.
P.P.E.: One Hundred Forty

Effect

The spell caster can call forth a dense fog that will impair vision and make travel difficult. 
The fog is so thick that a person can see clearly for four feet (1.2 m) and see only blurred, shadowy figures and shapes for about another 10 feet (3 m). Anything beyond 10 feet (3 m) is to­tally obscured by fog. 
The fog can be made to cover a one mile (1.6 km) area per each experience level of the spell caster.
  Safe travel is slowed to a crawl. On foot, a safe speed is 10 or less, and even then there is a 30% chance of tripping over something every 30 feet or so (9.1 m). A completely safe speed is 3. Running faster than a speed of 10 is hazardous, with a 60% likelihood of falling every 30 feet of travel.
All sense ofdirection is lost. A safe speed for an automo­bile is 5 mph (8 km). Up to 20 mph (32 km) can be attained, but the risk of running off the road is 60%, and for every half mile there is a 40% chance of crashing into something. Traveling faster than 25 mph is certain disaster, with an 85% likelihood of running off the road and a 70% chance of crashing. Roll for every 600 feet (183 m).
Air travel is impossible.
Bonuses or penalties? The fog adds a +20% to prowl skills. Long-range combat and gunfights are extremely difficult. All such at­tacks, including ranged magic and psychic attacks, are -5 to strike and opponents are +2 to dodge each other's attacks.
Note: The summoner can cancel the fog at any time or let it last out its full duration. It can be summoned day or night, any time of the year.
Related School
Invocation
Effect Duration
One hour per level of experience.
Effect Casting Time
3 actions.
Range
Up to 10 miles (16 km) away per level of experience., Cover up to 1 mile are per level of experience.
Level
11