Shadow Meld PF
Shadow Meld
Range: Self
Duration: Two minutes (8 rounds) per level of experience.
Saving Throw: None
P.P.E.: Ten
This unique magic enables the mage to step into shadows and become totally invisible, even to a "see the invisible" spell.
The shadow must be at least five feet long to be an effective hiding place. The shadow serves as a superior means of hiding or moving unseen. The mage can move, walk, or run through the length of the shadow or from shadow to shadow.
While in shadow/darkness, the mage prowls at a 60% proficiency (or at +15% to normal prowl skill, whichever is higher).
Intense light will dispel the shadow, leaving the mage revealed. Of course, sanctuary can be found by fleeing into another shadow. Feeble light, less than three torches, will only create more shadows.
While hidden in shadow, the character is still susceptible to magic, psychic and physical attacks, although attackers are -5 to strike him (because they can't see him). Area affect magic does not suffer any such penalty.