Scholar OCC

The scholar

The scholar of the Palladium World can be a man of science or medicine, a historian and story-teller, archeologist, teacher, writer, philosopher, or Jack-of-all-trades .

Some are bookworms, others like to experience things for themselves, but all have a curious mind and a desire to learn. Those who embark on a life of adventure are ambitious, inquisitive, and anxious to learn more about their world, its past, its people and it's mysteries. If these adventurous souls have any one disadvantage, its that they are not always prepared for the rigors, challenges and secrets that a life of adventure may provide.

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Alignments: Any

Attribute Requirements: I.Q. 11 or higher; a high M.A. and P.E. are helpful but not a necessity.

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O.C.C. Skills

  • Basic Math (+20%)
  • Languages: Native Tongue at 98% plus two of choice (+20% each)
  • Literacy in Native tongue and one language of choice (+20% each)
  • Lore: One of choice (+20%)
  • W.P. One of choice
  • Hand to hand: basic can be selected for the cost of one "other" skill, expert for the cost of two "other" skills or martial arts for the cost of three "other" skills.

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O.C.C. Related Skills

Select 12 other skills at level one, plus select two additional skills at levels three, six, nine and twelve. All new skills start at level one proficiency.

  • Communications: Any (+ 10%)
  • Domestic: Any (+ 10%)
  • Espionage: Forgery only (+5%)
  • Horsemanship: General or Exotic only.
  • Medical: Any
  • Military: Heraldry only (+ 10%)
  • Physical: Any, except Acrobatics, Gymnastics and Wrestling.
  • Rogue: Any
  • Science: Any (+ 10%)
  • Scholar/Technical: Any (+ 15)
  • Weapon Proficiencies: Any
  • Wilderness: Any

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Secondary Skills

The character also gets to select five secondary skills from the previous list at level one, and one additional skill at levels three, six and nine. These are additional areas of knowledge that do not get the advantage of the bonus listed in the parentheses. All secondary skills start at the base skill level. Also, skills are limited (any, only, none) as previously indicated in the list.

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Starting Equipment

Two sets of clothing, a pair of boots, hat, belt, bedroll, backpack, one large sack, 1D4 small sacks, a water skin, food rations for 1D4 weeks, 2D4 sticks of charcoal or graphite (for writing and drawing), two crowquill pens, a bottle of ink, 4D4 sheets of parchment paper, a 100 page note/sketch book, small mirror, and a tinder box.

Armor

Starts with a suit of hard leather (AR. 11, S.D.C. 30).

Weapons

Starts with a dagger and one other weapon of choice. All are basic S.D.C. weapons of good quality. Magic weapons and other equipment must be acquired later.

Money

The character starts with 180 in gold, which can be used immediately to purchase more equipment or saved. Additional money will come from payment for jobs and/or booty .

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Experience Levels