Reputation

Reputation Scale: 0–100

  • Keeps the high-ceiling "legendary" feel you want (room for epic growth over the campaign).
  • But rewards are deliberately small (1–5 points per action), so progress feels earned and meaningful over time.

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Reward Guidelines (1–5 points only)

Action TypeReputation GainExampleWhen to Use
Minor positive act+1Help Olaf with baking, give honest directions to a stranger, uphold a small promiseEveryday good deeds; common in sessions
Solid contribution+2Successfully persuade an NPC with truth, complete a small side task, share useful infoTypical roleplay successes
Notable achievement+3Finish a key quest objective, save a life or protect property, publicly defend honorMost adventure milestones
Heroic / impactful deed+4Risk personal safety to protect innocents, expose a major threat, inspire a groupMemorable, high-stakes moments
Legendary / town-saving act+5Stop a large-scale threat, perform an act of extreme bravery/oath-keeping, become a public symbolRare, campaign-defining events
  • Losses: Keep them proportional but harsher (to reflect Rurga's strict gaze).
  • Minor lie / oath slip: -3 to -5
  • Major lie / betrayal: -10 to -20
  • Town-level treason: -30 to -50 (exile territory)

Starting Reputation (Old Families)

Since they come from respected old families, give them a modest head start:

  • Base: 15–25 points in 1–2 relevant factions
  • Gawain: 20 Family + Monastery (+ maybe something from other sources)
  • Teya: 20 Family + Woodsman (+ maybe something from other sources)
  • Eldar: 20 Family + blacksmith(+ maybe something from other sources)
  • This puts them at "Known Local" to "Respected" (10–20% bonuses early), but still far from "Trusted" (30+). They feel established but not legendary yet.

Tiered Benefits (0–100 Scale)

TierPointsDescriptionSkill BonusPerks
Outsider0–14Watched suspiciouslyNoneBasic services only
Known Local15–29Recognized face+5% social in factionFree rumors, minor discounts
Respected30–49Valued member+10% socialFree aid (bread, escort), quests offered
Trusted50–69Pillar of community+15% socialCouncil favors, guild access
Heroic70–89Town legend+20% social Heirlooms loaned, monastery training
Legendary90–100Eternal honor+25% social Council influence, named in songs

Why This Works for Your Campaign

  • Low rewards (1–5) prevent fast maxing: Even heroic deeds take 20–25 sessions to reach 100.
  • High scale (100) gives room for long-term epic growth—players can feel they're building toward true legend status.
  • Fits Riverwatch culture: Small, consistent acts of truth/honor add up slowly, mirroring Rurga's "truth takes time to prove" ethos.
  • No overpowered early bonuses: +1 is only 1% progress—feels special without breaking balance.

This keeps reputation exciting and rewarding without rushing to god-tier status.