NG-X11 Delilah

NG-X11 Delilah

The Samson is Northern Gun’s most famous and popular suit of power armor. Some insist it is every bit as iconic as the Glitter Boy.
As a result, the design team spearheaded by Michael Miles, Thaddeus Ryker and Nate Wollscrah, decided to create a female power armor to complement the Samson, called the Delilah. Though originally conceived as a female gender specific armor, the final product comes in both male and female styles. The feminine Delilah model has a sleek and curvy female shape and numerous optional female cosmetic features available for customers who might want to customize their ride with feminine attributes. For example, many women pilots often adorn Delilah’s helmet with a ponytail, dreadlocks, tassels, leather strips, or a mane of synthetic hair. Additional features like rhinestones and custom paint designs are also available. Most cosmetic additions are inexpensive, costing anywhere from 50-200 credits, and custom paint jobs run 1,000-6,000 credits depending on how elaborate it may be. The male version, nicknamed “Del,” has a Triax-inspired “cyclopean” helmet design and a less curvy body, but is essentially the exact same power armor.
Though available in models for both genders, 62% of sales are the Delilah model sold to female warriors, but even a quarter of the more masculine “Del” models are purchased by women. The illustration shows the feminine model in the foreground and masculine model in the background. Both have virtually identical stats and vary only in stylization, helmet and cosmetic features.
The Delilah and Del are designed to complement and closely match the famous Samson X-9. This includes excellent running speed, jumpjet capabilities and versatility in combat. All of which also makes them suitable for fighting Xiticix and raiding hives, as well as handling most infantry and combat duty. Like the famous Samson, the Delilah and Del are all-purpose assault suits that, while designed as infantry units, function well in a wide range of combat roles: front-line infantry, infantry support, fast response, commando strikes, reconnaissance patrols, guard duty, escort duty, raids, boarding ships and amphibious operations, among others. 
Also like the Samson that inspired it, the Delilah is tall at nearly 10 feet (3 m) and heavily armored. 

Delilah (and Del) Power armor

Model Type: NG-X11
Note: Stats, weapons and sensors for the feminine and masculine models of the Delilah and Del are identical in every way.
Class: Armored Infantry Assault Suit with Xiticix-fighting capabilities.
Crew: One.
M.D.C. by Location:
  • * Head – 90
  • * Ion Blaster (1, head) – 15
  • Shoulders (2) – 90 each
  • * Shoulder-Mounted Mini-Missile Launcher – 40
  • * Shoulder Plasma Pulse Ejectors (2) – 25 each
  • * Forearm Blades (2) – 50 each
  • Arms (2) – 60 each
  • Hands (2) – 20 each
  • Legs (2) – 120 each
  • * Jumper Leg Thrusters (8; four per leg) – 15 each
  • * Headlights (4, chest) – 6 each
  • Main Jet Thruster Backpack Unit – 100
  • ** Main Body – 270
* A single asterisk indicates a small and/or difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike.  
Destroying the head/helmet eliminates all forms of optical and sensory enhancement, leaving the pilot to rely on his own human senses without any of the bonuses granted to him by the Robot Combat skill. If the helmet is destroyed underwater, the wearer suffers from exposure to deep sea pressure at depths greater than 220 feet (67 m), and takes 2D6 S.D.C./Hit Point damage per melee round and all bonuses are reduced by half. 
** Depleting the M.D.C. of the main body will shut the vehicle down completely, making it useless. 
 
Speed
Running: 120 mph (192 km) maximum. Note that the act of running does tire out its operator, but at 20% of the usual fatigue rate at high speeds. Fatigue is reduced to 10% when maintaining a speed of 70 mph (112 km) or less. 
  Leaping: The powerful robot legs can leap up to 20 feet (6.1 m) high or across unassisted by the jet boosters; increase by 30% with a running start. A jet booster assisted leap can propel the unit up to 100 feet (30.5 m) high and 200 feet (61 m) across; increase by 30% with a running start. This is not flight. 
  Flying: None. Momentary hovering and cushioned landings are possible.
After leaping upward, the power armor can hover to hold its position there for one melee round (15 seconds) before it becomes unstable and quickly drifts back down to the ground. This is great for getting a quick bird’s-eye view above the tree line, smoke or buildings. A leap straight up or at a slight angle can also be used to jump up onto rooftops, on top of vehicles or to try to snare low-flying opponents.
  Cat-Like Landings from Heights: The Delilah can drop or leap down, using its back and leg thrusters to land without risk of damage, from heights as great at 300 feet (91.4 m), using its thrusters to slow its descent to land softly on its feet and ready for action. Reduce this height by half if the main, back thruster system is destroyed.
Drops from heights greater than 300 feet (91.4 m) up to 600 feet (183 m) are trickier. The power armor is likely to survive the landing but may take damage. Roll 1D20 to determine the success of the landing. On a roll of 1-10 the suit hits the ground hard, takes 4D6 M.D. and the operator loses 1D4 melee actions/attacks before she’s back up on her feet. On a roll of 11-20 the pilot sticks the landing, and can continue to move/jump/run without damage or delay. Drops from greater heights are not possible without potentially lifethreatening damage: 2D6x10 M.D. to the power armor, 6D6 S.D.C./Hit Point damage to the wearer inside the armor, and the operator is stunned for 1D4 melee rounds before she recovers from the fall and is able to take action again.
  Water: The Delilah is not designed for use in the water, but can swim at 20 mph (32 km or 17.3 knots) or walk along the bottom of a body of water at 10 mph (16 km or 8.6 knots). Maximum depth is 1,000 feet (305 m).
 
Statistical Data
Height: 9 feet, 6 inches (2.9 m).
Width: 4 feet (1.2 m).
Length: 4 feet (1.2 m).
Weight: 540 lbs (243 kg).
Physical Strength: Robot P.S. of 28.
Cargo: None.
Power System: Nuclear; average energy life is 12 years. Solid Oxide and electric battery versions are also available.
Cost: 1.5 million credits for nuclear, 1.1 million for Solid Oxide and 825,000 credits for electric battery.
 
Weapon Systems
1. NG-MML11-12 Storm Mini-Missile Launcher (1, right shoulder): This NG mini-missile launcher is designed for the Delilah to rain down on its adversaries with thunderous pounding from afar or in heated combat where the power armor needs its range and power. The launcher can fire straight up or in a 90 degree forward facing arc. When not needed, the Storm Launcher stows on the back in a manner similar to the Glitter Boy’s Boom Gun.
The launcher can fire in the stowed position or be made to move into a forward position via voice command.
Primary Purpose: Anti-Aircraft, Anti-Missiles and Assault.
Secondary Purpose: Anti-Armor and Defense.
Range: One mile (1.6 km).
Mega-Damage: Varies with missile type used. Usually Plasma (1D6x10 M.D.) or A.P./Heat Rounds (1D4x10 M.D.), but any type can be used.
Rate of Fire: One at a time or in volleys of 2, 4 or 6. 
Payload: 12 total. Can be reloaded by hand if extra mini-missiles are brought along. It takes another person two melee rounds (30 seconds) to reload six missiles into the launcher. This must be done from the back of the Delilah armored suit, which is why another person must do the loading.
  2. NG-X2-11 Plasma Ejectors (2): Mounted on each forearm of the Delilah power armor is a plasma ejector that discharges powerful plasma blasts. It is a straightforward point and shoot weapon with fair range.
Primary Purpose: Anti-Personnel and Assault.
Secondary Purpose: Close Combat and Defense.
Range: 1,000 feet (305 m).
Mega-Damage: 4D6 M.D. for a single shot or 1D4x10 from a dual blast from both arms pointed at the same target.
Rate of Fire: Each single blast or dual firing counts as one melee attack.
Payload: Effectively unlimited. 
  3. NG-X1-11 Ion Blaster (1, head): A low-profile ion blaster is built into the crest of the helmet of the feminine Delilah and appears as the Cyclopean eye on the masculine version, giving both models of the power armor a hands free weapon. Wherever the head looks/points, the weapon can fire, so head movement is a must. Can fire a single blast or a rapid-fire pulse.
Primary Purpose: Anti-Personnel.
Secondary Purpose: Assault.
Range: 1,200 feet (366 m).
Mega-Damage: 3D6 M.D. for a single blast or 1D4x10 M.D. for a multiple pulse.
Rate of Fire: Each blast or multiple pulse counts as one melee attack/action.
Payload: Effectively unlimited for nuclear and Solid Oxide models, 45 blasts (15 pulses) for electric battery.
  4. Forearm Vibro-Blades (2): One retractable Vibro-Blade is housed in each forearm beneath the plasma ejectors.
Primary Purpose: Assault and Close Combat.
Secondary Purpose: Defense and Climbing.
Mega-Damage: 2D6+1 M.D. per attack. 4D6+2 M.D. from a stab/impaling power punch, but counts as two melee attacks. Note: Both damage values listed include consideration for the Robot P.S.
  5. Handheld Weapons (optional): The hands of the Delilah (and Del) are articulated enough to use other large, handheld weapons designed for large power armor, robots and Combat Cyborgs for added fire power. Man-sized weapons are too small for this oversized power armor suit. Such weapons may be carried in hand or slung over the shoulder on a strap or in a carrying bag. A large side arm, such as an oversized Vibro-Swords could be carried in a scabbard on a belt at the waist.
  6. Hand to Hand Combat: Rather than use a weapon, the pilot can engage in Mega-Damage hand to hand combat. See Basic or Elite Ground-Based Power Armor Training on page 351 or 352 of Rifts® Ultimate Edition. 
Damage is based on the Robotic P.S. of 28.
  • Restrained Punch – 1D4 M.D.
  • Full Strength Punch – 1D6 M.D.
  • Power Punch – 2D6 M.D., but counts as two melee attacks.
  • Kick – 2D4 M.D.
  • Leap Kick – 2D8 M.D., but counts as two melee attacks.
  7. Sensors and Features of Note: Comes with all the standard features common to power armor.