NG-UELX45 Night Reaper
NG-UELX45 Night Reaper
Stealth Power ArmorNot all power armor has to be a walking arsenal or heavily armored.
For adventurers and warriors looking for finesse, stealth and special night capabilities, the Night Reaper is the power armor suit many prefer.
Designed by Team Manning spearheaded by Nenad Petrovic, Matthew Powell, Trent Slater, and A.B. Manning, it is very much built for espionage, stealth, night ops and Special Forces. The Night Reaper has excellent night optics and a number of special features, including one for scaling walls and the sides of buildings. Its armor is light and thin compared to most power armor suits, but that’s because it is made for operatives seeking subtlety over raw power. The Night Reaper is favored by spies, saboteurs, assassins and thieves who seek to gain entry without notice and slip out before anyone realizes they were there. Need to plant evidence or a listening device? The Night Reaper is perfect.
Have an operation involving industrial espionage, sabotage, scouting ahead for a larger strike force, observing the enemy, murder and acts of intimidation? The Night Reaper is the tool for them all.
Though lightly armored, the Night Reaper offers adequate protection for spy missions, decent physical augmentation and superior mobility. There are few power armors on the market that are capable of scaling walls, acrobatics and quietly breaking and entering. The Night Reaper comes in solid black, dark grey, navy blue and camouflage colors. Like the Sabre power armor, it has no built-in weapon systems to create awkward weight imbalances or snag on things in the environment. Instead, the armor is streamlined, smooth and light.
So much so, that it might be mistaken for Bushman body armor, not power armor at all. As is the case with an increasing number of light power armor suits from Northern Gun, the Night Reaper uses the new Universal Energy Link (UEL) system to power conventional, handheld energy weapons and power tools (drills, chain saws, etc.), and gives them an unlimited payload. The flexibility of the UEL means the Night Reaper can use any energy weapons acquired along the way or taken from an opponent.
As if to further justify its name, the Night Reaper comes standard with NG’s new Vibro-Scythe (2D6 M.D.). In fact, the only way you can currently buy a man-sized Vibro-Scythe from NG is with the purchase of the Night Reaper power armor. Though appealing to adventurers, Psi-Stalkers and Gladiators, most other purchasers sell or trade away the Vibro-Scythe, placing it on the secondary market with poor to fair availability.
The Night Reaper has proven to have a much broader market than NG anticipated, as it appeals to Wilderness Scouts, special forces, police and other lawmen, militias, private investigators, explorers, scientists in the field, many adventurers, City Rats, Crazies, and especially the criminal underworld. Assassins, spies, smugglers, catburglars, pirates, saboteurs, terrorists, and criminals of almost every variety have fallen in love with the Night Reaper stealth power armor.
Somehow, everyone at the Northern Gun corporation, from the design team to the marketing department, failed to anticipate such an outcome. As a result, Northern Gun, itself, could become a victim of its own creation by those who might use the Night Reaper (and/or Silent Shadow) to break in and try to steal NG industrial secrets or prototypes, or spy upon the nation of Ishpeming and its allies. That has created the dilemma of what to do about it, if anything. The debate quietly rages behind closed doors as to whether or not NG should take one of their hottest new power armors off the market. Those in favor of continued production argue that if NG stopped making the Night Reaper, it would only be a matter of time before someone else knocks it off and sells it anyway. For the moment, NG factories continue to crank out the hugely popular suit in great quantities. And in the process NG is making a tidy profit.
Night Reaper Light Power Armor
Model Type: NG-UELX45Class: Light Strategic Espionage Power Armor with UEL system.
Crew: One.
M.D.C. by Location:
- * Head – 50
- Arms (2) – 40 each
- Legs (2) – 70 each
- UEL Cables (2; forearm) – 6 each
- * Vibro-Scythe – 50
- ** Main Body – 150
Destroying the head/helmet eliminates all forms of optical and sensory enhancement, leaving the pilot to rely on his own human senses without any of the bonuses granted to him by the Robot Combat skill. If the helmet is destroyed underwater, the wearer suffers from exposure to deep sea pressure at depths greater than 220 feet (67 m), and takes 2D6 S.D.C./Hit Point damage per melee round and all bonuses are reduced by half.
** Depleting the M.D.C. of the main body will shut the power armor down completely, making it useless.
Speed
Running: 50 mph (80 km) maximum; can go from zero to 50 in 24 seconds. Note that the act of running does tire out its operator, but at 10% of the usual fatigue rate thanks to the robot exoskeleton.Leaping: 12 feet (3.7 m) high or across.
Climbing: +5% to the Climbing and Spelunking skills, and +3% to the Acrobatics and Gymnastics skills due to the enhanced P.S.
Flying: None, except with a jet pack on the back (costs extra) or a glider like the one used by the Silent Shadow (costs extra).
Water: The Night Reaper is not designed for use in the water, but can swim in water at 10 mph (16 km) or walk along the bottom at 5 mph (8 km or 4.3 knots). Maximum depth is 400 feet (122 m). The act of swimming tires the wearer of the suit, but at 20% of the usual fatigue rate.
Statistical Data
Height: Man-size, generally 5.6-7 feet (1.7 to 2.1 m).Width: 2-3 feet (0.6 to 0.9 m).
Length: 2 feet (0.6 m).
Weight: 124 1bs (56 kg).
Physical Strength: Robot P.S. of 22.
Cargo: None.
Power System: Nuclear; average energy life is 15 years.
Cost: 950,000 credits nuclear, 650,000 Solid Oxide or 398,000 credits for electric battery.
Weapon Systems
1. Handheld Weapons (and UEL) Only: This light stealth armor has no built-in weapon systems, but uses any number of handheld weapons. Energy weapons are the usual choice because they can be powered by the UEL system. An additional side arm, Vibro-Blade and other gear may be carried on a belt around the waist, slung over the shoulder or in a backpack.UEL – Universal Energy Link (2, one in each forearm): The Universal Energy Link is concealed under a layer of forearm plating. When needed, the plate opens and extends enough for the EClip connector of the UEL and cable to be removed and plugged into the weapon. The plate armor snaps back into place and a thin cable runs from the back of the forearm, near the wrist, from under the armor and to the weapon in hand.
One concealed UEL is built into each forearm. Each can provide power to a weapon that fires as much as 1D6x10 M.D. per blast, but anything more powerful saps the system and causes it to shut down until replaced with a more appropriate weapon (i.e. something that fires blasts that inflict less than 1D6x10 M.D.). The E-Clip connector has an automatic circuit breaker that kicks in when the pilot is attempting to use a weapon beyond the UEL’s energy capacity, shutting it down before an excessive energy drain damages the armor. Note: An extra or emergency UEL can be built into the thigh of one leg, but costs an additional 160,000 credits.
2. Vibro-Scythe (Handheld Weapon): The Vibro-Scythe is a new weapon that Northern Gun is testing by making it currently available only with the purchase of the Night Reaper power armor. If there is a demand, NG will add the weapon to its line of Vibro-Blades. A scythe falls into the pole arm category of weapons. Silver plated for fighting the supernatural.
Primary Purpose: Assault and Close Combat.
Secondary Purpose: Defense.
Range: Melee combat. The Vibro-Scythe can strike up to 4 feet (1.2 m) beyond arm’s reach. Overall length is 7 feet (2.1 m). It is most effective as a two-handed weapon.
Mega-Damage: 3D6 M.D.; takes into consideration the power armor’s Robot P.S. The weapon itself ordinarily inflicts 2D6 M.D.
Rate of Fire: Equal to the number of combined hand to hand attacks of the pilot and his power armor skill.
Payload: Unlimited when plugged into UEL, otherwise one hour per standard E-Clip.
3. Hand to Hand Combat: Rather than use a weapon, the pilot can engage in Mega-Damage hand to hand combat. See Basic or Ground-Based Power Armor Training, depending on the pilot’s level of skill, on pages 351 or 352 of Rifts® Ultimate Edition.
Damage inflicted as per Robotic P.S. of 22.
- Restrained Punch: 6D6 S.D.C.
- Normal Punch: 1D4 M.D.
- Power Punch: 2D4 M.D., but counts as two melee attacks.
- Kick: 1D6 M.D.
- Leap Kick: 2D6 M.D., but counts as two melee attacks.
- a) Strangle Cord: A garrote wire is concealed at the wrist of the left arm. It is an assassin’s tool used for strangling people, but in a pinch it can also be used for climbing.
- b) Concealed Compartment: There is one concealed compartment in the top plate of the left arm. It is just large enough to carry a small lock picking tool kit, 2-4 Shurikens (Ninja throwing stars) or climbing cord.
- c) Climb Grippers: The palm of the hands, each finger and the boots of the Night Reaper armor have small, extendible and retractable spikes designed to help the wearer scale walls and climb surfaces (walls, towers, trees, cliff facings, etc.). The spikes are much too tiny and short to be used as a weapon, but they do provide an additional +3% skill bonus to the Climbing and Spelunking skills.
- d) Soft Soles and Stealth Features: The soles of this light power armor are rubber treads, providing extra grip against most surfaces (the gripper spikes in #C, above, extend through small holes in the rubber soles). The rubber also cushions footsteps to make the footfalls much quieter and sneaking around possible without the loud, heavy clunks and clanks of most other power armor. Moreover, fabric and padding is laid over and between armor plates to soften the sounds of all movement. There is NO penalty to Acrobatics, Climbing, Gymnastics, Prowl, Swim and other skills that are usually diminished by heavy body and power armor.
- e) Multi-Optics System: The large, goggle-like eyes of the Night Reaper contain a wide range of optical enhancements: Passive nightvision (light amplification; range 1,600 feet/488 m), infrared optics (can see in total darkness and through smoke, however, an infrared light beam is emitted which can be seen by others with the ability to see the infrared; range 1,600 feet/488 m), ultraviolet vision (can see the ultraviolet light used by some security systems; 400 foot/122 m range), binocular telescopic sight (2 miles/3.2 km range), macro-magnification (x12 for close work), and a built-in digital camera that can store 100 hours of video and take 4,000 still pictures; camera has the same telescopic and macro features for distance and close images). All are perfect for spy work and surveillance.
- f) Voice Modulation: The mouthpiece of the helmet includes a built-in loudspeaker to serve as a bullhorn, language translator and voice modulator (changes/disguises the wearer’s voice; 20 different variations).
- g) Audio Amplification System: In effect, the same as the Combat Cyborg’s Amplified Hearing cybernetics to hear soft noises, like the click of a safe’s tumblers or an approaching adversary.