Mindshatter
Mindshatter
Saving Throw: -2 to save against the initial mental attack, standard every 24 hours thereafter.P.P.E.: One Hundred Thirty
Effect
Mindshatter is a crippling spell used when the target is wanted alive (for whatever reason) but incapacitated. The spell caster must touch his or her victim, but any contact will suffice, even through environmental body and power armor.
Magical energies then rage through the target's mind. The victim's psyche is (temporarily) shattered, causing the character to lose sight of his self and very existence.
For the duration of this enchantment, the victim has no sense of time or being, and memories, skills, fighting abilities, goals, alignment, and awareness are gone.
The victim is effectively magically lobotomized, becoming a walking zombie with only faint glimmers of awareness (may be momentarily fascinated by a butterfly, console a frightened child, giggle, and so on).
Every 24 hours, the character gets to make a saving throw vs magic.
If the save is a failure, the character remains vegetized for another 24 hours.
If the save is successful, the victim shows signs of awareness and self, regaining 10% of his lost memories, self-awareness and abilities every 12 hours, until restored to normal.
Thankfully, the character has no recollection of being a vegetable, although he may recall especially vivid things as a feeling or image; i.e. the face of a person who showed him kindness, the face (ring, symbol, etc.) of a tormentor, a place that frightened him or was the scene of an atrocity or happy event, and so on.
Magical energies then rage through the target's mind. The victim's psyche is (temporarily) shattered, causing the character to lose sight of his self and very existence.
For the duration of this enchantment, the victim has no sense of time or being, and memories, skills, fighting abilities, goals, alignment, and awareness are gone.
The victim is effectively magically lobotomized, becoming a walking zombie with only faint glimmers of awareness (may be momentarily fascinated by a butterfly, console a frightened child, giggle, and so on).
Every 24 hours, the character gets to make a saving throw vs magic.
If the save is a failure, the character remains vegetized for another 24 hours.
If the save is successful, the victim shows signs of awareness and self, regaining 10% of his lost memories, self-awareness and abilities every 12 hours, until restored to normal.
Thankfully, the character has no recollection of being a vegetable, although he may recall especially vivid things as a feeling or image; i.e. the face of a person who showed him kindness, the face (ring, symbol, etc.) of a tormentor, a place that frightened him or was the scene of an atrocity or happy event, and so on.
Related School
Invocation
Effect Duration
Special; 24 hours minimum.
Effect Casting Time
3 actions.
Range
Touch.
Level
11