Mental Blast
Damage: 5D6 damage plus disorientation penalties. Double damage by touch, but must actually touch bare skin.
Saving Throw: Save vs psionic attack.
P.P.E.: Fifteen
Saving Throw: Save vs psionic attack.
P.P.E.: Fifteen
Effect
Mental Blast is a magical spell that simulates a psionic attack on an enemy. Instead of blasting away with energy bolts to damage the body, this attack is invisible and undetectable (except by psionic individuals) because it attacks the mind. The mental blast does damage direct to Hit Points for normal creatures, or M.D. to supernatural and Mega-Damage creatures.
It can affect targets protected in body armor, but not those clad in power armor, giant robots or armored vehicles. In addition to physical pain and damage (a sudden migraine headache or shooting pain in the head, neck or spine), victims of this insidious attack will feel confused, disoriented and paranoid. The victim instinctively senses he is under attack, but doesn't know from whom - one of the great advantages of this spell is that it is virtually invisible and it can be difficult to determine the source.
Thus, the victim may flee the area or accuse innocent people, lash out madly (and with deadly force) or call to a nameless (faceless) enemy to show himself and fight openly, man to man.
Penalties: Victims of this attack are -2 on initiative, -2 to strike, parry, and dodge, and -20% on all skills. Penalties remain in force for 2D4 melee rounds per attack; multiple Magical Mind Bolt attacks will have a cumulative effect.
If the character successfully saves vs psionic attack, the damage is half and there are no penalties!
Note: Mind Melters and Mind Bleeders will automatically sense who their attacker is!
It can affect targets protected in body armor, but not those clad in power armor, giant robots or armored vehicles. In addition to physical pain and damage (a sudden migraine headache or shooting pain in the head, neck or spine), victims of this insidious attack will feel confused, disoriented and paranoid. The victim instinctively senses he is under attack, but doesn't know from whom - one of the great advantages of this spell is that it is virtually invisible and it can be difficult to determine the source.
Thus, the victim may flee the area or accuse innocent people, lash out madly (and with deadly force) or call to a nameless (faceless) enemy to show himself and fight openly, man to man.
Penalties: Victims of this attack are -2 on initiative, -2 to strike, parry, and dodge, and -20% on all skills. Penalties remain in force for 2D4 melee rounds per attack; multiple Magical Mind Bolt attacks will have a cumulative effect.
If the character successfully saves vs psionic attack, the damage is half and there are no penalties!
Note: Mind Melters and Mind Bleeders will automatically sense who their attacker is!
Related School
Invocation.
Effect Duration
Instant, and add 1 melee per level.
Effect Casting Time
1 action.
Range
100 feet (30.5 m) +10 feet (3 m) per level of experience, but the intended victim must be visible.
Level
5