Influence the Beast
Saving Throw: Animals with low intelligence (reptiles, for example) are -2 to save, but predators and animals with high intelligence are +2 to save.
P.P.E.: Twelve
P.P.E.: Twelve
Effect
Influence the Beast is a mind control spell that enables the spell caster to control and direct as many as one animal per every two levels of his experience. These animals are not tamed or friends, but momentarily acknowledge the spell caster as their superior and will understand and obey his commands. If the spell caster targets the leader of a "pack," all or most will follow their acknowledged leader. This means the mage can send the animal(s) away, to sit and remain calm, play, to attack an enemy, to encircle and protect him (and/or the pack) from an enemy he denotes, to chase some other prey, to go hunting, and so on.
However, the animal(s) will not obey commands that are completely contrary to its nature, thus it can not be made to kill itself, attack a mate or young (if tame, the animal may be made to bite and wrestle with its master/friend, but it will not seriously injure or kill him), and so on.
This magic will not work on creatures of magic (dragons, unicorns, etc.) or supernatural monsters.
Note: The Shifter (and Summoner) can control one animal per level of experience and the spell costs half the P.P.E. when they cast it.
However, the animal(s) will not obey commands that are completely contrary to its nature, thus it can not be made to kill itself, attack a mate or young (if tame, the animal may be made to bite and wrestle with its master/friend, but it will not seriously injure or kill him), and so on.
This magic will not work on creatures of magic (dragons, unicorns, etc.) or supernatural monsters.
Note: The Shifter (and Summoner) can control one animal per level of experience and the spell costs half the P.P.E. when they cast it.
Related School
Invocation.
Effect Duration
One minute per level of the spell caster.
Effect Casting Time
1 action.
Range
Can be cast up to 30 feet (9 m) away.
Level
5