Ignite Fire PF

Ignite Fire

Range: By touch or up to 40 feet (12.2 m) away.

Duration: Instant (fire lasts until it is put out or has no fuel to burn).

Saving Throw: None

P.P.E.: Six

A magic that causes spontaneous combustion.

The magic will ignite any one dry, flammable material that can bum. This means the mage could set old rags, rope, paper, dry grass, a couch, robe, etc., on fire or ignite the wick of a candle or coals in a fireplace.

The initial fire is tiny, roughly equal to a match or candle, but will spread like a normal fire. Volatile substances that are contained in something, like bottled lantern oil, alcohol, and similar things cannot be ignited. However, if the container is not sealed shut (such as a glass of whiskey or an opened flask of oil) it can be ignited. Hard woods, leather, rubber, meat, human flesh, green plants, and similar items do not easily ignite, so this magic does not work on them.

If somebody's clothes or hair are set on fire, they have two melee rounds (30 seconds) to get it off or put the fire out before damage is inflicted; no other combat or action is possible until the burning article is removed.

Damage from the small fire is 2D6 S.D.C. per melee (beginning after the first 2 melees).

The target to be set on fire must be clearly visible to the spell caster.

Related School
Wizardry
Effect Duration
Instant (fire lasts until it is put out or has no fuel to burn).
Effect Casting Time
1 action.
Range
By touch or up to 40 feet (12.2 m) away.
Level
3