Id Alter Ego

Id Alter Ego

Saving Throw: None.
P.P.E.: One Hundred Thirty; spending an additional Two Hundred P.P.E. will add one hour to the duration!

Effect

Id Alter Ego creates a magical double of the spell's target. The char­acter affected will feel a strange sensation, but is not likely to realize that he or she has been magically attacked. Sixty feet (18.3 m) away, an identical copy of the individual takes shape in a matter of seconds. This "doppleganger" looks exactly like the character it mimics, right down to the clothing and weapons at the moment of enchantment. 
However, most weapons and gear are fakes.
Magic weapons and magic items can not be duplicated, nor can alien devices, explosives or complex devices (power armor, cybernetics, energy rifles, computers, etc.). Likewise, the magical doppleganger does not possess any psionic abilities or P.P.E. to cast spells, although if it is the Alter Ego of a sorcerer, the fake will have the knowledge to cast spells and may be able to draw upon other sources of P.P.E. to cast magic (I.e. ley lines, blood sacri­fices, etc.).
The impostor has all the physical and mental attributes, Hit Points and 40 magical M.D.C., plus any armor it may secure, as well as the memories and skills of the person it imitates (memories are limited to those up to the moment of its creation; the two are not linked in any way).
  The frightening difference is that the Id Alter Ego has the exact op­posite alignment and disposition. The Id Alter Ego is also extremely aggressive, hostile toward others, and prone to create conflict. 
If the al­ter ego is of a good alignment (the original having been evil), it may challenge, fight, cheat or betray fellow scoundrels. 
If of an evil align­ment (the original having been good), the Id Alter Ego may betray, cheat, or fight friends or allies, start brawls, molest women, steal from the clergy, etc. 
If the original character is a selfish alignment, roll per­centile dice: 01-50, the fake is good, 51-00, the fake is evil.
  If approached by the "real" character, the Id Alter Ego treats him with disdain and hostility, like twin brothers who despise each other. Although most of the weapons duplicated by the magic are nothing more than harmless props, the temporary fake possesses the knowledge of the original and can buy, borrow, or steal weapons and equipment it can use to fight or to cause trouble. The Id Alter Ego quickly engages in activity that is detrimental to the "real" character and or the things he or she loves and believes in.
This spell only works on living beings, and affects any mortal crea­ture, from humans, Elves, Ogres and Wolfen to most D-Bees. The spell has no effect on Mega-Damage beings, creatures of magic or supernat­ural beings. 
Although called the "Id Alter Ego," this magical duplicate is not the dark (or good) side of the character and does not actually re­flect any secret emotions or desires of the original. It is purely a tempo­rary magical construct designed to cause trouble and create confusion.
Related School
Invocation
Effect Duration
Three minutes per level of the spell caster.
Range
Self or other up to 60 feet (18.3 m) away.
Level
11