Horses

Horses

Notes About Horses

Average Running Speed: Horses are built for trotting and running for extended periods of time - unlike other animals who can run at extended speeds for only a few minutes. All horses can maintain their average speed (the first number listed; typically around 30-40 mph/48-64 km) for up to 10 hours with minimal strain/exhaustion. Running any faster will weaken, strain and exhaust the animal, but even maximum speed (or close to it) can be maintained for 3D6+20 minutes (unless noted otherwise) before the animal needs to pause and rest. Domesticated horses are extremely loyal and will literally run till they drop if that ' s what the rider wants.

Casual Speed & Pulling Speed: A horse's casual speed is about half its normal average speed. An animal pulling a cart or wagon will typically go at its casual speed or slower unless prodded to go faster. Maximum speed pulling something heavy behind it is the animal's normal top speed (maximum speed cannot be reached).

Stampede Note: Unlike cattle and other bovines who will run over anything and anybody in their path, horses instinctively leap over and run around humans and most other animals. A person is likely to be trampled by a horse only when the animal is completely panicked or cannot avoid it, and when a domesticated animal is made to do so deliberately by its rider.

Sensitivity to the Supernatural and Potential Psychic Energy (P.P.E.): Horses (and canines) are among the most sensitive animals in the world when it comes to sensing the presence of immense magic energy and the supernatural, particularly supernatural evil. This psychic awareness also enables the animal to see certain invisible, supernatural beings including entities, the energy essence of alien intelligences, most demons and elemental beings (does not include spell magic induced or other forms of invisibility).

When supernatural evil is present, the horse will become "spooked" -nervous, jumpy, and agitated. The closer the source of evil or great magic, the more frantic the animal becomes. The horse will whine, snort, stomp, kick, rear and, unless comforted by its owner, the animal will try to pull free of its tether or break free of its stall and run away in the opposite direction of the supernatural menace.

This is all an instinctive response, so even the most trusted and well trained animal may throw its rider and flee (01-33% chance). Range of sensitivity: 1,000 feet (305 m).

The horse's sensitivity is most acute in regard to evil supernatural beings, but they can also sense ley lines, nexuses, and places of power, as well as incredibly powerful creatures of magic (1,500 P.P.E. or more). Range of sensitivity: 400 feet (122 m).

Average level of P.P.E.: The average horse will have 4D6 P.P.E. points; varies slightly from breed to breed.

Wild Horses are found primarily in the grasslands of the Great Northern Wilderness, Old Kingdom, B aalgor Wastelands, and in parts of Timiro and the Eastern Territory.

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War Horse (Special Breed)

Size: Six feet (1.8 m) tall at the shoulder; powerful build.

Weight: 1.700-2,100 pounds (771 to 952 kg)

A.R.: Not applicable; many knights use barding (horse armor) to provide additional protection during combat as well as for show.

Hit Points: 5D6+ 10

S.D.C.: 6D6+16

P.P.E.: 5D6

Attacks Per Melee: 3

Damage: Front kick does 2D6+4 points of damage, rear does 4D6+4 points of damage, stomp 1D6 damage, trample 4D6 damage and bite 1D4+1 damage. Note that horses instinctively leap over and run around humanoids and most other animals, but may trample when completely panicked or when a domesticated animal is made to do so by its rider.

Bonuses: +1 on initiative, +4 to strike, +2 to dodge, +4 to save vs horror factor, +1 to save vs poison and disease.

Natural Abilities: Great strength and endurance, can pull as much as five tons on a wagon or carry 450 pounds (202.5 m), leap 4-5 feet (1.2 to 1.5 m) high or 10 feet (3 m) long, and swim 50%.

Speed: 38 (25 mph/40 km), but maximum speed is 55 (37.5 mph/60 km).

Average Life Span: 10 years

Value: Untrained: 2,000-6,000 gold; trained: 8,000-24,000 gold.

Habitat: Global; extremely common in the domains of man.

Behavior: War horses are domesticated animals and are not found in the wild. A single young is born after a 12 month gestation. The foal is independent after another year. These animals are strong, aggressive and intelligent. Trained war horses usually show an astonishing amount of composure during combat, even when subjected to loud or confusing noises, as well as great loyalty.

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Jumper Horse

Size: 56 to 60 inches (1.4 to 1.5 m) tall at the shoulder.

Weight: 1,100-1,400 pounds (499 to 635 kg).

A.R.: Not applicable.

Hit Points: 4D6+4

S.D.C.: 5D6+12

P.P.E.: 4D6

Attacks Per Melee: 2

Damage: Kicks: front doing 2D6 points of damage, rear 3D6 damage; bite 1D4 damage.

Bonuses: +3 on initiative, +3 to strike, and +4 to dodge.

Natural Abilities: Swim 50%, jump 5-6 feet (1.5 to 1.8 m) high and 10 feet (3 m) long; can carry up to 500 pounds (225 kg) and pull 800 to 1200 pounds (360 to 540 kg).

Speed: 44 (30 mph/48 km maximum speed 66 (45 mph/72 km).

Average Life Span: 12 years

Value: 1,000-4,000 gold; the most expensive animals are those used in competition and sports.

Habitat: Global

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Mule

Size: 56 inches (1.4 m) tall at the shoulder.

Weight: 800-1,200 pounds (363 to 544 kg)

A.R.: Not applicable.

Hit Points: 5D6+6

S.D.C.: 3D6+30

P.P.E.: 5D6

Attacks Per Melee: 2.

Damage: Kicks : front does 2D4+2 points of damage, rear does 3D6+6 points of damage; bite 1D4 damage.

Bonuses: +2 to strike, +2 to dodge, +3 to save vs horror factor, +6 to save vs poison and disease.

Natural Abilities: Nightvision 40 feet (12.2 m), sure footed, excellent balance, swim 60%, can leap four feet (1.2 m) high and eight feet (2 .4 m) long; can carry up to 600 pounds (270 kg) or pull up to two tons. A pair yoked together can pull 6-8 tons!

A mule train of 8-10 can haul 30-40 tons!

Speed: 27 (18.5 mph/29.7 km), but maximum speed is 44 (30 mph/48 km that speed can be maintained for 4D4 minutes.

Average Life Span: 10-12 years.

Value: 1,000-2,000 gold.

Habitat: Global

Behavior: A mule is produced by mating a male donkey with a female horse; the mule itself is sterile and cannot produce offspring. As social animals, they work best when part of a mule train (a team of four to 20 mules). The mule has the donkey's stamina and the horse's strength, which enables them to carry heavy loads without tiring. They can be stubborn, especially if used as an individual or pair of work animals.

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Ponies

Size: A pony is generally any horse that is smaller than four feet (1.2 m) tall at the shoulders.

Weight: 800- 1,200 pounds (363 to 544 kg)

A.R.: Not applicable.

Hit Points: 4D6

S.D.C.: 2D6+ 12

P.P.E.: 5D6

Attacks Per Melee: 2

Damage: Kicks : front does 1D6+2 points of damage, rear does 2D6+4 points of damage; bite one point of damage.

Bonuses: +2 on initiative, +2 to strike, and +4 to dodge.

Natural Abilities: Swim 60%, leap four feet (1.2 m) high and six feet (1.8 m) long, carry or pull up to 600 pounds.

Speed: 38 (25 mph/40 km), but maximum speed is 58 (40 mph/64 km).

Average Life Span: 10 years

Value: 400-2,000 gold Habitat: Global

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Race Horse

Size: 60-64 inches (1.5 to 1.6 m) at the shoulder.

Weight: 1,100-1,400 pounds (499 to 635 kg).

A.R.: Not applicable.

Hit Points: 4D6+6

S.D.C.: 5D6+12

P.P.E.: 4D6

Attacks Per Melee: 2

Damage: Kicks: front doing 2D6 points of damage, rear 3D6 damage; bite 1D4 damage.

Bonuses: +3 on initiative, +2 to strike, and +5 to dodge.

Natural Abilities: Swim 50%, jump 4-5 feet (1.2 to 1.5 m) high and 10 feet (3 m) long; can carry up to 500 pounds (225 kg) and pull 800 to 1200 pounds (360 to 540 kg).

Speed: 58 (40 mph/64 km maximum speed 66+2D4 (48-50 mph/76.8 to 80 km).

Average Life Span: 12 years.

Value: Untrained: 4,000- 10,000 gold, trained: 12,000-64,000 gold; the most expensive animals are the best and fastest used by nobility for racing and shows.

Habitat: Global

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Riding Horse

Size: 56 to 60 inches (1.4 to 1.5 m) tall at the shoulder.

Weight: 1,100-1,400 pounds (499 to 635 kg).

A.R.: Not applicable.

Hit Points: 4D6+6

S.D.C.: 5D6+ 12

P.P.E.: 4D6

Attacks Per Melee: 2

Damage: Kicks: front doing 2D6 points of damage, rear 3D6 damage; bite 1D4 damage.

Bonuses: +2 on initiative, +2 to strike, and +4 to dodge.

Natural Abilities: Swim 50%, jump 4-5 feet (1.2 to 1.5 m) high and 10 feet (3 m) long; can carry up to 500 pounds (225 kg) and pull 800 to 1,200 pounds (360 to 540 kg).

Speed: 50 (35 mph/56 km maximum speed 66 (45 mph/72 km).

Average Life Span: 12 years

Value: 1,000-4,000 gold; the most expensive animals are the best and fastest, used by knights, nobility, and in shows and sports.

Habitat: Global

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Work Horse

Size: 64-68 inches (1.6 to 1.7 m) tall at the shoulders.

Weight: 1,200-1,800 pounds (544 to 816 kg)

A.R.: Not applicable.

Hit Points: 4D6+ 10

S.D.C.: 4D6+20

P.P.E.: 4D6

Attacks Per Melee: 2

Damage: Kicks: front doing 2D6+2 points of damage, rear does 3D6+6 damage; bite 1D4.

Bonuses: +1 on initiative, +2 to strike, +2 to dodge, +4 to save vs poison and disease.

Natural Abilities: Great strength and endurance, can pull up to four tons, and a pair yoked in tandem can pull up to fifteen tons. The horse can also swim 60%, leap four feet (1.2 m) high and six feet (1.8 m) long.

Speed: 22 (15 mph/24 km), but maximum speed is 44 (30 mph/48 km).

Average Life Span: 12 years

Value: 1,000-2,200 gold

Habitat: Global

Behavior: Reliable and loyal workers

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