Horror
Range: The spell can be cast on a person or object by touch or up to 5 feet (1.5 m) away per level of the spell caster; line of sight. The aura of horror surrounding the enchanted person or object is five feet (1.5 m) per level of the spell caster.
Saving Throw: Standard; and vs Horror Factor.
P.P.E.: Ten
Saving Throw: Standard; and vs Horror Factor.
P.P.E.: Ten
Effect
This spell duplicates the effect of the Fear spell (Horror Factor 16), except instead of placing it on an area, it is placed on a specific object (weapon, statue, vehicle, door, etc.) or person.
Any person or animal coming within the radius of Horror surrounding the enchanted object or individual must save vs Horror Factor (16 or higher). A failed roll against Horror Factor will send the person running from the object (or person), screaming in terror. The horrified character will want nothing to do with such an enchanted object and can not be made to use it.
Likewise, he will keep his distance from similarly enchanted people - frightened, runs away, and can not be made to trust, work or associate with him while the enchantment is in effect.
When the Horror spell is cast upon a person (inanimate objects cannot save), unwilling subjects of the spell (I.e. those who do not want people to fear them) get a standard save vs magic, which, if successful, negates the spell.
In all cases, the spell caster is immune to the fear effect of his own spell, regardless of who or what it is cast upon.
Any person or animal coming within the radius of Horror surrounding the enchanted object or individual must save vs Horror Factor (16 or higher). A failed roll against Horror Factor will send the person running from the object (or person), screaming in terror. The horrified character will want nothing to do with such an enchanted object and can not be made to use it.
Likewise, he will keep his distance from similarly enchanted people - frightened, runs away, and can not be made to trust, work or associate with him while the enchantment is in effect.
When the Horror spell is cast upon a person (inanimate objects cannot save), unwilling subjects of the spell (I.e. those who do not want people to fear them) get a standard save vs magic, which, if successful, negates the spell.
In all cases, the spell caster is immune to the fear effect of his own spell, regardless of who or what it is cast upon.
Related School
Invocation.
Effect Duration
Five minutes per level of experience.
Effect Casting Time
1 action.
Range
Special.
Level
5