Heal Wounds

Saving Throw: Standard, if the person resists the magic.
P.P.E.: Ten

Effect

This powerful invocation will instantly heal minor physical wounds, such as bruises, cuts, gashes, bullet wounds, burned flesh and pulled muscles. It will not help against illness, internal damage to organs or nerves, broken bones or poisons/drugs.
In the case of bullet wounds, the bullet should be removed first. If the bullet is left inside a person it will be a constant irritant causing chronic pain; reduce the character's P.E. attribute by one and P.P. attribute by one (and attribute bonuses accordingly) due to stiffness and discomfort.
The heal wound magic restores 3D6 S.D.C. and 1D6 Hit Points. 
This power can not be used on itself.
Related School
Invocation.
Effect Duration
Instant.
Effect Casting Time
1 action.
Range
Touch or 3 feet (0.9 m) away.
Level
5