Fist of Fury
Damage: Varies with P.S.
Saving Throw: None.
P.P.E.: Ten for oneself or fifty to cast upon another.
Saving Throw: None.
P.P.E.: Ten for oneself or fifty to cast upon another.
Effect
This spell causes the spell caster's dominant hand to glow with a fierce red light. The character can then punch with Mega-Damage power as if his or her strength were supernatural (1D6 M.D. minimum damage).
However, the mage can only do normal punches, not power punches, and does not get any additional attacks per melee round. Furthermore, the character can not parry Mega-Damage energy attacks, but can grab and parry physical Mega-Damage melee weapons such as a magical sword or Vibro-Blade.
The fist is encased in magical energy and releases a shower of energy sparks on impact.
Note: This spell cannot be placed on Automatons, robots or other non-living things, nor the supernatural.
However, the mage can only do normal punches, not power punches, and does not get any additional attacks per melee round. Furthermore, the character can not parry Mega-Damage energy attacks, but can grab and parry physical Mega-Damage melee weapons such as a magical sword or Vibro-Blade.
The fist is encased in magical energy and releases a shower of energy sparks on impact.
Note: This spell cannot be placed on Automatons, robots or other non-living things, nor the supernatural.
Related School
Invocation.
Effect Duration
One melee round per level of experience.
Effect Casting Time
1 action.
Range
Self or one person by touch.
Level
4